Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 7749007599857332140 109 neoul the Conjurer (level 4, 0/33 HPs) Began as an Armataur Conjurer on July 28, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:30 (2514 turns). neoul the Conjurer (Armataur Conjurer) Turns: 2514, Time: 00:01:31 Health: 0/33 AC: 4 Str: 13 XL: 4 Next: 60% Magic: 0/8 EV: 8 Int: 20 God: Gold: 91 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . (100%) b - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 91 gold pieces. Inventory: Missiles c - 6 poisoned darts f - 2 throwing nets h - 6 curare-tipped darts Armour a - a +0 robe (worn) Magical Staves b - a staff of earth (weapon) g - a staff of alchemy Jewellery e - a ring of resist corrosion (worn) Talismans d - a sanguine talisman Scrolls c - 4 scrolls of identify {unknown} d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} j - a scroll of noise {unknown} l - a scroll of amnesia {unknown} Potions g - 2 potions of magic f - a potion of moonshine {unknown} k - a potion of resistance {unknown} n - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting * Level 4.8 Conjurations * Level 0.9 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 c - Searing Ray Conj 44% 2d6 3% 2 f - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 9% 2 Jinxbite Hex 4% 2d2 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Leda's Liquefaction Alch/Erth 2% N/A 82% 4 Fire Storm Conj/Fire 6% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The searing ray misses Terence. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence zaps a wand. The puff of flame hits you! The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail. The searing ray misses Terence. You finish channelling your searing ray. Terence zaps a wand. The puff of flame misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (almost dead, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence zaps a wand. The puff of flame misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence looks irritated. Terence hits you with a +0 flail. You barely miss Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## #......############# #####.####.##...@@.....# #.....####.##.########.# ..............# #......#[#.#### #........#.# #.#.#......# #.....#..### ###.#.#..# ###.#.#..# You could see Terence. Vanquished Creatures Natasha (twice) (D:2) 4 adders 5 endoplasms A hobgoblin (D:1) 3 jackals (D:1) 3 quokkas (D:1) 3 ball pythons 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 385 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 643 | D:1 | Reached skill level 4 in Conjurations 895 | D:1 | Learned a level 2 spell: Searing Ray 1290 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 2053 | D:2 | Noticed Natasha 2060 | D:2 | Killed Natasha 2061 | D:2 | Reached XP level 4. HP: 19/33 MP: 4/7 2119 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2202 | D:2 | Noticed Natasha 2206 | D:2 | Killed Natasha 2347 | D:2 | Found a faded altar of an unknown god. 2501 | D:3 | Noticed Terence 2514 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_u, st_stairs_12 D:2: layout_basic, shapermc_ecumenical_altar_petra, minmay_misc_feat_tower, uniq_natasha D:3: layout_loops_cross, kennysheep_jessica_study, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.8 Dodging | | 1.3 Stealth | | 2.1 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Staff | 13 | 9 || 22 Tailslap | | 1 || 1 Cast: Magic Dart | 51 | 12 || 63 Searing Ray | | 3 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 34 | 10 || 44 Dodge: Dodged | 18 | 7 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2516 | 2450 | 66 | 70 | 2140 | 3 | 838.7 | Dungeon | 2516 | 2450 | 66 | 70 | 2140 | 3 | 838.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1459 daAuts D:1: 927 daAuts D:3: 130 daAuts