Dungeon Crawl Stone Soup version 0.34-a0-465-ga9e21796be (webtiles) character file. Game seed: 11716032183697090385 32 neoul the Conjurer (level 3, -2/26 HPs) Began as an Armataur Conjurer on July 28, 2025. Slain by a white imp (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:04 (1426 turns). neoul the Conjurer (Armataur Conjurer) Turns: 1426, Time: 00:01:05 Health: -2/26 AC: 4 Str: 12 XL: 3 Next: 10% Magic: 3/6 EV: 8 Int: 20 God: Gold: 33 SH: 0 Dex: 8 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - 2 potions of curing {unknown} j - 2 potions of moonshine {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 c - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The white imp is heavily wounded. The searing ray hits the white imp. The white imp is almost dead. The searing ray hits the orc draugr but does no damage. The orc draugr is almost destroyed. The searing ray misses the white imp. The searing ray hits the orc draugr! You destroy the orc draugr! You finish channelling your searing ray. The white imp gestures at you. The puff of frost hits you. You roll towards the white imp! The white imp hits you. The white imp freezes you. The white imp attacks as it pursues you! The white imp hits you but does no damage. You see here a +0 hand axe. The white imp attacks as it pursues you! The white imp hits you. The white imp freezes you. The white imp attacks as it pursues you! The white imp hits you but does no damage. You hit the white imp but do no damage. Your tail-slap misses the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (severely wounded, 78% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is almost dead. The searing ray hits the orc zombie. The orc zombie is severely damaged. The searing ray hits the endoplasm. The endoplasm is moderately wounded. (Press . to maintain the ray.) The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... ..............# ............J### ....####Z........ ... #)##.#..... #)# ....... #J# ##..... #Z# ..... #5# #.#. #@# .# #.........# #.#######... # You could see a white imp, 2 orc zombies and an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins 6 jackals (D:1) A quokka (D:2) 3 ball pythons 3 bats 4 frilled lizards 3 goblins 5 kobolds 2 orc draugrs (D:3) 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 236 | D:1 | Reached skill level 4 in Conjurations 239 | D:1 | Learned a level 2 spell: Searing Ray 1129 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 1401 | D:2 | You fall into a shaft and drop 1 floor! 1404 | D:3 | Found a glowing golden altar of the Shining One. 1426 | D:3 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_basic, basic_altar, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, nicolae_tso_besieged_by_evil, serial_shops, nicolae_shop_tiny_statue_garden, nicolae_shop_bloodbath_and_beyond, shop, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.2 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 56 Tailslap || 9 Dagger || 44 Cast: Magic Dart || 8 Searing Ray || 6 Stab: Sleeping || 1 Armour: Robe || 83 Dodge: Dodged || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1425 | 1408 | 17 | 312 | 850 | 3 | 475.0 | Dungeon | 1425 | 1408 | 17 | 312 | 850 | 3 | 475.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 985 daAuts D:2: 414 daAuts D:3: 24 daAuts