neoul Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (2, 5, D:1) a frilled lizard corpse (skeletalised by now) (7, -11, D:1) a +0 whip (7, -8, D:1) a +0 ring mail (11, -9, D:1) a bat skeleton (12, -9, D:1) a +0 club (18, 4, D:1) a hobgoblin skeleton (21, -32, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 7, D:1) a rat skeleton (33, 0, D:1) a +0 hand axe (33, 1, D:1) a hobgoblin skeleton (46, 0, D:1) the inkwell talisman of the Sparrow {Harm *Slow rF+ Dex+2 SInv} [inkwell talisman] Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (59, -1, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, -1, D:2) a +0 whip (3, 19, D:2) a +0 dagger (4, -3, D:2) a +0 short sword a +0 spear a kobold skeleton (4, -2, D:2) a +0 spear a gnoll skeleton (4, -1, D:2) a +0 club (17, 7, D:2) a +0 dagger 4 stones a hobgoblin skeleton (18, 0, D:2) a ball python skeleton (18, 5, D:2) a +0 club 2 stones a kobold skeleton (19, -3, D:2) a +0 dagger (20, -3, D:2) a +0 trident a +0 scale mail a ball python skeleton an orc skeleton (21, 27, D:2) a jackal corpse (skeletalised by now) (21, 28, D:2) a jackal corpse (skeletalised by now) (24, 10, D:2) a +0 robe (34, 26, D:2) a +0 dagger of pain a jackal skeleton (36, 27, D:2) a +0 war axe (37, 2, D:2) a +0 short sword (53, 10, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (3, 7, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (5, 7, D:3) a quokka corpse (skeletalised by now) (12, 12, D:3) a +0 dagger a kobold corpse (skeletalised by now) (12, 47, D:3) a +0 club a +0 ring mail (13, 43, D:3) a hobgoblin corpse (skeletalised by now) (18, 25, D:3) a +0 hand axe an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (19, 46, D:3) a +0 sling (23, 21, D:3) a frilled lizard skeleton (24, 15, D:3) a +0 club (24, 35, D:3) a +1 dagger of electrocution an adder skeleton a kobold skeleton (24, 36, D:3) a +0 dagger a +0 club an orc skeleton a goblin skeleton (24, 38, D:3) a bat skeleton (27, 43, D:3) a bat skeleton (27, 44, D:3) a +0 spear (27, 45, D:3) a +0 whip a +0 whip a +0 spear a gnoll skeleton a gnoll skeleton a gnoll skeleton (30, 13, D:3) a +0 giant spiked club (30, 14, D:3) a +0 giant club (30, 33, D:3) a +0 pair of gloves (41, 18, D:3) a jackal corpse (skeletalised by now) (41, 27, D:3) a +0 short sword (42, 2, D:3) a quokka skeleton (42, 32, D:3) a +0 club a goblin corpse (skeletalised by now) (49, 31, D:3) a ball python skeleton (55, 9, D:3) a +0 pair of gloves (55, 23, D:3) a hobgoblin corpse (skeletalised by now) (58, 36, D:3) a +2 long sword of holy wrath Level 4 of the Dungeon (4, -2, D:4) 14 gold pieces (6, -5, D:4) a +0 sling (10, -5, D:4) a potion of cancellation