Dungeon Crawl Stone Soup version 0.34-a0-461-gf09bc62600 (webtiles) character file. Game seed: 17500965426794364919 443252 neoul the Warrior (level 23, 0/187 (199) HPs) Began as a Coglin Hunter on July 26, 2025. Was a High Priest of Ashenzari. Slain by a deep elf high priest ... wielding a +0 long sword (1 damage) ... while paralysed by a dread lich ... on level 5 of the Vaults. The game lasted 00:58:05 (37041 turns). neoul the Warrior (Coglin Hunter) Turns: 37041, Time: 00:58:06 HP: 0/187 (199) AC: 20 Str: 13 XL: 23 Next: 96% MP: 0/52 EV: 2 Int: 12 God: Ashenzari [*****.] Gold: 3087 SH: 0 Dex: 24 Spells: 30/62 levels left rFire + . . (50%) e - +7 hand cannon "Mule" {flame, backblast, rF+, Bglg, Self} (curse) rCold + . . (50%) f - +6 hand cannon (freeze) {Fernando} rNeg . . . (100%) n - +5 moon troll leather armour {Spirit, Regen++ MP+5, Self, Range} (curse) rPois + (33%) h - +0 helmet of the Prophetic God {Range, Dev} (curse) rElec + (33%) b - +2 cloak of Ashenzari's Soothsayer {rPois, Sorc, Cun} (curse) rCorr . (100%) g - +0 pair of gloves of Ashenzari's Regret {Melee, Bglg} (curse) SInv + a - +2 pair of boots "Failure of Ashenzari" {Fly, Bglg, Dev} (curse) Will ++... k - homopolarised frame {rElec Regen+ RegenMP+ Slay+3} Stlth +++++ HPRegen 2.91/turn MPRegen 0.73/turn %: clarity, guardian spirit @: paralysed, about to teleport, flying, studying 3 skills, lightly drained A: off-hand wielding, slow wielding, warmup strikes, no jewellery, large bone plates 1, cold resistance 1, MP-powered wands }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Wizlab. You collected 5962 gold pieces. You spent 2875 gold pieces at shops. Inventory: Hand Weapons e - the cursed +7 hand cannon "Mule" (weapon) {flame, backblast, rF+, Bglg, Self} (You acquired it on level 1 of the Vaults) rF+: It protects you from fire. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. f - a +6 hand cannon of freezing (offhand) {Fernando} Missiles c - 10 throwing nets d - 5 curare-tipped darts Armour a - the cursed +2 pair of boots "Failure of Ashenzari" (worn) {Fly, Bglg, Dev} (You found it in a wizard's laboratory) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Devices: Evocations and Shapeshifting. b - the cursed +2 cloak of Ashenzari's Soothsayer (worn) {rPois, Sorc, Cun} (You found it on level 3 of the Elven Halls) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. g - the cursed +0 pair of gloves of Ashenzari's Regret (worn) {Melee, Bglg} (You bought it in a shop on level 12 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. h - the cursed +0 helmet of the Prophetic God (worn) {Range, Dev} (You found it on level 12 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Devices: Evocations and Shapeshifting. i - the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} (You found it in a wizard's laboratory) Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). l - the +0 ring mail "Nucob Rex" {Harm rPois rF+++ Will- Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) Harm: It increases damage dealt and taken. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). m - a +1 helmet of see invisible n - the cursed +5 moon troll leather armour (worn) {Spirit, Regen++ MP+5, Self, Range} (You bought it in a shop on level 3 of the Snake Pit) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Ranged Combat: Ranged Weapons and Throwing. Gizmo k - a homopolarised frame (installed) {rElec Regen+ RegenMP+ Slay+3} (You invented it yourself on level 2 of the Orcish Mines) [homopolarised frame] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Wands p - a wand of polymorph (19) f - a wand of mindburst (10) c - a wand of iceblast (35) a - a wand of flame (73) b - a wand of acid (9) e - a wand of paralysis (33) d - a wand of digging (12) Scrolls p - 5 scrolls of poison g - 16 scrolls of fog t - 11 scrolls of teleportation x - 8 scrolls of amnesia V - 8 scrolls of vulnerability I - 6 scrolls of immolation r - 6 scrolls of revelation a - 5 scrolls of enchant armour T - 7 scrolls of torment S - 2 scrolls of silence N - 3 scrolls of noise W - a scroll of brand weapon Potions i - a potion of invisibility c - 12 potions of curing B - a potion of berserk rage m - 5 potions of might h - 4 potions of haste L - 6 potions of lignification C - 3 potions of cancellation r - 5 potions of resistance g - 5 potions of magic b - a potion of brilliance a - 6 potions of ambrosia e - 4 potions of enlightenment w - 5 potions of heal wounds M - 5 potions of mutation A - 5 potions of attraction Miscellaneous g - a +2 condenser vane Skills: + Level 17.9(20.8) Fighting - Level 14.0(17.0) Ranged Weapons - Level 14.0 Armour + Level 15.0(17.1) Dodging - Level 10.3(12.4) Stealth * Level 17.3(20.3) Spellcasting - Level 2.1(3.7) Conjurations + Level 9.1(13.2) Hexes - Level 4.3(8.1) Translocations - Level 4.0 Air Magic + Level 16.1(18.1) Alchemy You had 30 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Dimensional Bullseye Hex/Tloc 18% N/A 1% 4 b - Blink Tloc 62% N/A 1% 2 c - Enfeeble Hex 22% N/A 19% 7 e - Mephitic Cloud Conj/Alch/Air 32% N/A 1% 3 g - Eringya's Noxious Bo Alch 27% 4d6 1% 6 r - Irradiate Conj/Alch 19% 3d18 1% 5 v - Yara's Violent Unrav Hex/Alch 24% 3d11 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 62% N/A 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 84% 1d8 1% 1 Searing Ray Conj 42% 2d6 1% 2 Static Discharge Conj/Air 42% 3-5/arc 1% 2 Gloom Hex/Necr 56% N/A 1% 3 Inner Flame Hex/Fire 28% N/A 1% 3 Tukima's Dance Hex 44% N/A 1% 3 Fulminant Prism Conj/Alch 19% 3d10 1% 4 Ignite Poison Fire/Alch 33% N/A 1% 4 Leda's Liquefaction Alch/Erth 16% N/A 1% 4 Olgreb's Toxic Radiance Alch 54% N/A 1% 4 Passage of Golubria Tloc 31% N/A 1% 4 Petrify Alch/Erth 16% N/A 1% 4 Foxfire Conj/Fire 64% 2x1d7 2% 1 Kiss of Death Conj/Necr 64% 2d10 2% 1 Swiftness Air 21% N/A 2% 3 Freeze Ice 48% 1d6 4% 1 Kinetic Grapnel Frge 48% 1d5 4% 1 Soul Splinter Necr 48% N/A 4% 1 Summon Small Mammal Summ 48% N/A 4% 1 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 4% 4 Vhi's Electric Charge Tloc/Air 52% N/A 4% 4 Hailstorm Conj/Ice 16% 3d6 7% 3 Stone Arrow Conj/Erth 32% 3d9 7% 3 Construct Spike Launche Frge 24% 2d4 8% 2 Scorch Fire 24% 2d6 8% 2 Sublimation of Blood Necr 12% N/A 8% 2 Metabolic Englaciation Hex/Ice 14% N/A 9% 5 Summon Mana Viper Hex/Summ 28% N/A 9% 5 Airstrike Air 10% 2d(2-18) 10% 4 Call Canine Familiar Summ 12% N/A 14% 3 Frozen Ramparts Ice 24% 1d4 14% 3 Passwall Erth 12% N/A 14% 3 Vampiric Draining Necr 12% 2d6 14% 3 Sculpt Simulacrum Ice/Alch 16% N/A 19% 6 Brom's Barrelling Bould Conj/Erth 16% 2d5 22% 4 Cigotuvi's Putrefaction Necr/Air 17% N/A 22% 4 Flame Wave Conj/Fire 16% 2d7 22% 4 Forge Lightning Spire Air/Frge 17% 3d4 22% 4 Summon Forest Summ/Tloc 10% N/A 26% 5 Dispersal Tloc 15% N/A 26% 6 Arcjolt Conj/Air 10% 1d20 28% 5 Animate Dead Necr 12% N/A 43% 4 Dispel Undead Necr 12% 3d9 43% 4 Forge Blazeheart Golem Fire/Frge 12% N/A 43% 4 Martyr's Knell Necr/Summ 12% N/A 43% 4 Borgnjor's Vile Clutch Necr/Erth 6% N/A 80% 5 Curse of Agony Necr 12% N/A 80% 5 Hoarfrost Cannonade Ice/Frge 6% 3d6/3d12 80% 5 Discord Hex 22% N/A 80% 8 Conjure Ball Lightning Conj/Air 10% 3x3d6 83% 6 Sphinx Sisters Hex/Summ 14% N/A 95% 7 Plasma Beam Fire/Air 8% 2x1d19 97% 6 Starburst Conj/Fire 8% 6d4 98% 6 Death Channel Necr 6% N/A 100% 6 Forge Monarch Bomb Fire/Frge 6% 4d6 100% 6 Permafrost Eruption Ice/Erth 6% 2x4d2 100% 6 Summon Cactus Giant Summ 6% N/A 100% 6 Magnavolt Erth/Air 8% 4d10 100% 7 Ozocubu's Refrigeration Ice 6% 4d8 100% 7 Summon Hydra Summ 6% N/A 100% 7 Borgnjor's Revivificati Necr 6% N/A 100% 8 Disjunction Tloc 15% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Death's Door Necr 6% N/A 100% 9 Polar Vortex Ice 6% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) WizLab (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D:7 : D:8 ( D:9 * D:11 * D:12 [ Orc:2 ![([ Elf:3 * Shoals:2 :[:[:? Snake:2 =[! Snake:3 (:[ Vaults:3 *: Portals: Abyss: Shoals:1 Annotations: D:15 1 transporter Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in large bone plates. (SH +4) You are cold resistant. (rC+) You expend magic power (3 MP) to strengthen your wands. Message History The tengu reaver pecks you but does no damage. The tengu reaver misses you. The deep elf death mage barely misses you. The ironbound convoker points at the deep elf demonologist and mumbles some strange words. The deep elf demonologist seems to grow stronger. The deep elf high priest completely misses you. The titan misses you. The vault guard misses you. The blizzard demon completely misses you. The blizzard demon misses you. You feel much better. The yaktaur captain completely misses you. The dread lich gestures at you while chanting. You suddenly lose the ability to move! The tengu reaver hits you with a +4 dire flail of holy wrath!! * * * LOW HITPOINT WARNING * * * The tengu reaver pecks you but does no damage. The tengu reaver claws you but does no damage. The deep elf death mage hits you but does no damage. The ironbound convoker casts a spell at the titan. The titan seems to grow stronger. The deep elf high priest hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * The titan completely misses you. The vault guard hits you but does no damage. The blizzard demon hits you but does no damage. x2 The yaktaur captain hits you. * * * LOW HITPOINT WARNING * * * The dread lich touches you. * * * LOW HITPOINT WARNING * * * The tengu reaver hits you with a +4 dire flail of holy wrath! * * * LOW HITPOINT WARNING * * * The tengu reaver pecks you. * * * LOW HITPOINT WARNING * * * The tengu reaver completely misses you. The deep elf death mage hits you but does no damage. The ironbound convoker points at the rust devil and mumbles some strange words. The rust devil seems to grow stronger. The deep elf demonologist mumbles some strange words. The deep elf high priest hits you with a +0 long sword. You die... *#..p.#*#.)..#{####..# #..#..# *.....)##....#....#..###..#..# ,......p#.)..#....#.......#... ,,,,*#.)).........#{......#... **#####....).2.############### ,,........*<.4.*.......).....{ ,,.....†.<..