neoul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, -11, D:1) a parchment of Sigil of Binding (1, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (5, -16, D:1) a ball python corpse (skeletalised by now) (12, -6, D:1) a +0 robe (20, -8, D:1) a kobold skeleton (29, -18, D:1) a rat corpse (skeletalised by now) (34, 9, D:1) a +0 robe (36, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (36, -17, D:1) a bat corpse (skeletalised by now) (39, -7, D:1) a bat corpse (skeletalised by now) (42, 16, D:1) a frilled lizard corpse (skeletalised by now) (42, 17, D:1) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (48, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Mirhuw's General Store a +0 scale mail (48 gold) a parchment of Fugue of the Fallen (129 gold) a rimehorn talisman (300 gold) a +0 short sword (36 gold) a +0 spear (36 gold) a parchment of Animate Dead (162 gold) a maw talisman (360 gold) a scroll of noise (12 gold) the inkwell talisman of Makhleb's Approval {+Blink Will+ SInv} (1056 gold) [inkwell talisman] +Blink: It lets you blink. Will+: It increases your willpower. SInv: It lets you see invisible. a parchment of Sphinx Sisters (259 gold) a +0 scale mail (48 gold) (0, 0, D:2) a +0 hand axe (9, -4, D:2) a bat corpse (skeletalised by now) (17, 16, D:2) a +0 short sword a +0 dagger 6 stones a kobold skeleton a jackal skeleton a jackal skeleton (18, 16, D:2) a frilled lizard skeleton (25, 17, D:2) a jackal corpse (skeletalised by now) (27, 8, D:2) a hobgoblin skeleton (42, 19, D:2) 3 stones a +0 whip (58, 22, D:2) a +0 sling Level 3 of the Dungeon (3, -10, D:3) a +0 morningstar (3, -6, D:3) a +0 club a +0 club (3, -2, D:3) a +0 ring mail a +0 club an orc skeleton (5, 23, D:3) a +0 dagger a goblin skeleton (6, 20, D:3) a +0 leather armour (8, 19, D:3) a bat skeleton (11, -13, D:3) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (11, -4, D:3) a +1 hand axe of venom an orc skeleton (24, 1, D:3) a +0 mace a +0 ring mail the human corpse of Terence (skeletalised by now) (30, -10, D:3) a hobgoblin corpse (skeletalised by now) (35, 4, D:3) a quokka corpse (skeletalised by now) (44, 19, D:3) a +0 robe (47, 22, D:3) a +0 robe Level 4 of the Dungeon (2, -5, D:4) a +0 hand axe an orc corpse (skeletalised by now) (13, 2, D:4) a +0 short sword (15, 3, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (16, 3, D:4) a +0 hand axe a +0 club a +0 club a +0 robe an orc corpse (skeletalised by now) (20, -8, D:4) a +0 robe (23, -1, D:4) a +0 whip (24, 13, D:4) a +0 club a +0 dagger (31, 16, D:4) the +8 falchion "Reoma" {freeze, +Blink rF+ Int+8 Dex-5} +Blink: It lets you blink. rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). (33, 2, D:4) a +0 leather armour (42, -1, D:4) a +0 mace a +0 leather armour an orc skeleton (45, -3, D:4) a +0 plate armour (47, 8, D:4) a +0 long sword (57, -11, D:4) a water moccasin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a human corpse (skeletalised by now) (0, 6, D:5) a human corpse (skeletalised by now) (1, -1, D:5) a human corpse (skeletalised by now) (1, 4, D:5) a human corpse (skeletalised by now) (3, 2, D:5) a human corpse (skeletalised by now) (4, 4, D:5) a +0 dagger (5, -3, D:5) a +0 dagger a kobold corpse (skeletalised by now) (5, 1, D:5) a +0 short sword a kobold corpse (skeletalised by now) (5, 6, D:5) a +0 short sword a kobold corpse (skeletalised by now) (6, 5, D:5) a +0 club (7, 6, D:5) a +0 short sword 4 stones (8, 6, D:5) a +0 dagger 4 stones a +0 club a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (9, 6, D:5) a +0 club a +0 club a +0 club a +0 dagger a +0 short sword a +0 whip a +0 whip a +0 whip a +0 club 8 stones a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, -14, D:5) a +0 leather armour (15, 11, D:5) a +0 dagger (15, 12, D:5) a stone a +0 dagger a +0 whip a +0 leather armour a kobold skeleton a kobold skeleton (17, 8, D:5) a +0 sling (24, 7, D:5) a +0 mace (30, -8, D:5) a +0 short sword (33, 3, D:5) a +0 hand axe (35, 18, D:5) a +0 long sword (41, -15, D:5) a +0 leather armour a +0 whip (41, 13, D:5) a quokka skeleton an adder skeleton (42, -15, D:5) a +0 robe a +0 dagger (43, -18, D:5) a +0 scale mail a +0 short sword (44, -17, D:5) a +0 leather armour a +0 whip an orc skeleton (44, -14, D:5) a +1 mace of draining (44, 3, D:5) a quokka skeleton (45, -4, D:5) a +0 ring mail a +0 trident (47, -17, D:5) a hound skeleton (47, -5, D:5) a +0 ring mail a +0 club (48, -8, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (3, 34, D:6) a +0 scale mail (5, 13, D:6) a +0 whip (8, 8, D:6) a +0 giant spiked club (8, 10, D:6) a +0 hand axe an orc skeleton (10, 40, D:6) a +0 flail (11, -2, D:6) a +0 falchion (12, 10, D:6) a +0 quarterstaff (14, 38, D:6) a +0 spear (16, 7, D:6) a +0 short sword a +0 robe (16, 20, D:6) a +0 hand axe an orc skeleton (17, 19, D:6) a +0 dagger a +0 robe (17, 20, D:6) a +0 hand axe an orc skeleton (18, 19, D:6) a +0 mace an orc skeleton (19, 16, D:6) the +1 sling of the Bashing Shark {freeze, Int+2} Int+2: It affects your intelligence (+2). (20, -10, D:6) a +0 spear (20, 15, D:6) a +1 vampiric scythe a +0 robe the human skeleton of Sigmund (24, -6, D:6) a +0 pair of gloves (27, 23, D:6) a +0 short sword (33, 1, D:6) a hound skeleton (35, 13, D:6) a +0 giant spiked club (43, 35, D:6) a +0 orcbow a centaur skeleton (50, 36, D:6) a +0 ring mail (52, 24, D:6) a +0 helmet (57, -1, D:6) a +0 whip 4 stones a +0 short sword (57, 0, D:6) a +0 short sword a +0 flail a kobold corpse (skeletalised by now) (58, 6, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) 3 potions of moonshine a potion of heal wounds (7, -14, D:7) a +0 robe (7, -13, D:7) a +0 dire flail a +0 robe a +0 sling (7, -10, D:7) a +0 great sword a +0 robe (8, -16, D:7) a +3 battleaxe (8, 11, D:7) a +0 flail (14, 15, D:7) a +0 scimitar (15, 9, D:7) a scroll of identify (25, 4, D:7) a +0 dagger a +0 dagger a +0 robe (26, 1, D:7) a +0 dagger a +0 robe (26, 4, D:7) a +0 dagger a +0 leather armour an orc skeleton (28, 16, D:7) a +0 dagger 4 stones (35, -22, D:7) a potion of heal wounds (36, 23, D:7) a +0 whip a +0 club a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (37, 23, D:7) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (40, 6, D:7) a +0 whip a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (40, 7, D:7) a +0 whip a kobold corpse (skeletalised by now) (42, -21, D:7) a +0 shortbow (48, -10, D:7) a +0 falchion an orc corpse (skeletalised by now) Level 8 of the Dungeon (4, -1, D:8) a scroll of identify (7, 6, D:8) a +3 falchion a +0 robe a +2 scimitar (7, 7, D:8) a +4 spear a +0 robe a +0 robe (7, 8, D:8) a +1 falchion of freezing a +0 robe (9, 9, D:8) a +3 hand axe a +0 robe (11, -4, D:8) a parchment of Soul Splinter the Ecumenical Temple