neoul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (7, 2, D:1) a +0 dagger a quokka corpse (skeletalised by now) (17, 24, D:1) a bat corpse (skeletalised by now) (29, 13, D:1) a +0 whip (30, 11, D:1) a frilled lizard skeleton (31, 27, D:1) a bat skeleton (32, 13, D:1) a +0 leather armour (32, 23, D:1) a bat skeleton (33, 17, D:1) a +0 plate armour (35, 8, D:1) a +0 mace (37, 22, D:1) a frilled lizard skeleton (45, -3, D:1) a ball python corpse (skeletalised by now) (49, -9, D:1) a ball python corpse (skeletalised by now) (49, 36, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (5, 8, D:2) a rat corpse (skeletalised by now) (16, -16, D:2) a +0 cloak (20, -14, D:2) a rat corpse (skeletalised by now) (26, 12, D:2) a hobgoblin skeleton (31, 1, D:2) 2 stones a +0 dagger a kobold skeleton (34, -6, D:2) a +0 chain mail (37, -28, D:2) a quokka corpse (skeletalised by now) (45, -28, D:2) the +9 quarterstaff "Cis Tam" {protect, rElec Str+4 Dex+2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). Level 3 of the Dungeon (0, 0, D:3) a +0 scimitar (7, 15, D:3) a potion of curing (10, -5, D:3) an adder corpse (15, 4, D:3) a +0 chain mail (16, -7, D:3) a +0 trident a +0 leather armour an orc corpse (17, -7, D:3) a +0 hand axe (30, 1, D:3) a +2 hammer of protection (unseen)