Dungeon Crawl Stone Soup version 0.34-a0-365-g1673ddcb0a (webtiles) character file. Game seed: 3092723065847069270 49 neoul the Magician (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on July 16, 2025. Killed themself with a badly aimed concussive blast (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:32 (1256 turns). neoul the Magician (Djinni Fire Elementalist) Turns: 1256, Time: 00:01:33 Health: -1/31 AC: 2 Str: 7 XL: 4 Next: 2% Gold: 104 EV: 11 Int: 20 God: SH: 0 Dex: 14 rFire + + . (33%) l - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no amulet) Will ..... k - ring of the Special Servitors {*Slow rCorr Int+2 Slay+4 SInv} Stlth ++ (no ring) HPRegen 0.25/turn %: slow self (1%), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of conjuration (weapon) Jewellery k - the ring of the Special Servitors (worn) {*Slow rCorr Int+2 Slay+4 SInv} (You found it on level 2 of the Dungeon) [ring of slaying] *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Scrolls b - a scroll of brand weapon {unknown} c - a scroll of fog {unknown} d - 4 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} i - a scroll of vulnerability {unknown} m - a scroll of torment {unknown} Potions f - 2 potions of mutation {unknown} g - a potion of attraction {unknown} h - a potion of ambrosia {unknown} j - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 2.3 Dodging + Level 1.6 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 2% 1 b - Scorch Fire 38% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 9% 3 d - Inner Flame Hex/Fire 19% N/A 9% 3 e - Flame Wave Conj/Fire 28% 2d9 26% 4 f - Slow Hex 76% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hound zombie closely misses you. A hound zombie comes into view. The hound zombie bites you but does no damage. You shake off the liquid fire. The hound zombie misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The hound zombie bites you. * * * LOW HITPOINT WARNING * * * The cloud of blastmotes explodes! The concussive blast engulfs the adder! You kill the adder! The concussive blast engulfs you. You resist. * * * LOW HITPOINT WARNING * * * You are knocked back by the blast. You have reached level 4! You feel agile. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. Casting: Volatile Blastmotes (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. You feel yourself speed up. The cloud of blastmotes explodes! The concussive blast engulfs the ribbon worm! The ribbon worm is severely wounded. The concussive blast engulfs you. You resist. You die... ####### #.....# #.....# #.....# #.....# #.....# #.....# #.....#### #...@....# ###w####.....# #.########.# #ZS.# ###.# ### #Z##!..§. #.BZ.B§§§ #Z#.~Z§~§ ZZ##.§§~. You could see a ribbon worm (catching breath) and a centaur zombie. Vanquished Creatures A gnoll (D:1) An adder (D:4) 2 dart slugs (D:2) A ribbon worm (D:2) 3 endoplasms 5 giant cockroaches 2 hobgoblins (D:1) A quokka (D:1) 5 ball pythons A bat (D:2) A frilled lizard (D:1) 2 goblins 2 kobolds 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | neoul set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 163 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 629 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 629 | D:1 | Learned a level 1 spell: Slow 819 | D:2 | Identified the +3 scale mail "Seuff" {rN+ Will+ Str+2} 1136 | D:2 | Identified the ring of the Special Servitors {*Slow rCorr | Int+2 Slay+4 SInv} 1220 | D:2 | You are sucked into a shaft and drop 2 floors! 1252 | D:4 | Reached XP level 4. HP: 5/31 MP: 0/0 1256 | D:4 | Killed themself with a badly aimed concussive blast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_loops_cross D:4: layout_rooms, serial_undead, serial_undead_f, serial_undead_d, serial_undead_f Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Fighting | | 0.2 Dodging | | 2.3 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Foxfire | 9 | || 9 Scorch | 30 | || 30 Volatile Blastmot | 1 | 1 || 2 Armour: Robe | 21 | 1 || 22 Dodge: Dodged | 9 | || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1259 | 1243 | 16 | 175 | 887 | 3 | 419.7 | Dungeon | 1259 | 1243 | 16 | 175 | 887 | 3 | 419.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 739 daAuts D:2: 479 daAuts D:4: 40 daAuts