neoul Level 1 of the Dungeon (0, 3, D:1) the goblin corpse of neoul (skeletalised by now) (2, 7, D:1) a +0 dagger (4, 28, D:1) a +0 hand axe (4, 34, D:1) a bat skeleton (7, 39, D:1) a ring of resist corrosion a bat skeleton (10, 36, D:1) a +5 ring of evasion (12, 24, D:1) a +0 dagger a goblin skeleton (13, 12, D:1) a +0 dagger a goblin skeleton (15, 30, D:1) a +0 whip 4 stones (18, 13, D:1) a +0 dagger (21, 10, D:1) a +0 club (24, 29, D:1) a +0 ring mail (25, 31, D:1) a rat skeleton (29, 36, D:1) a +0 dagger (32, 45, D:1) a +0 sling (37, 37, D:1) a +0 dagger a kobold corpse (skeletalised by now) (41, 18, D:1) a +0 scale mail Level 2 of the Dungeon (8, 0, D:2) a +0 dagger (8, 7, D:2) a +0 rapier (10, -1, D:2) a +0 ring mail (11, 12, D:2) a frilled lizard corpse (skeletalised by now) (15, -11, D:2) a +0 barding (27, 24, D:2) a ribbon worm corpse (29, -10, D:2) a +0 leather armour (29, 28, D:2) a +0 plate armour (31, 3, D:2) a quokka corpse (skeletalised by now) (35, -8, D:2) a +0 ring mail (35, -2, D:2) a rat corpse (skeletalised by now) (43, 5, D:2) a quokka corpse (skeletalised by now) (43, 9, D:2) the staff of In Flagrante Delicto {rF- rC+ rN+ Earth Alch} [staff of earth] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (12, 0, D:3) a rat corpse