neoul Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 1, D:1) a bat skeleton (2, 11, D:1) a +0 hand axe (8, 15, D:1) a +0 mace (26, 6, D:1) a +0 robe (29, 1, D:1) a +0 short sword (32, 44, D:1) a +0 sling (34, 18, D:1) a +0 whip a kobold corpse (skeletalised by now) (43, 28, D:1) an orb of energy (47, 25, D:1) a quokka skeleton Level 2 of the Dungeon [Shop] Dyinwe's Antique Weapon Boutique a +0 short sword (75 gold) the +7 flail "Tarph" {freeze, rElec rF- Str+5} (1470 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). the +8 trident of the Ethereal God {holy, ^Fragile rCorr Str+3 Int+2} (1595 gold) ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). the +8 quarterstaff of Dim Light {vamp, Int+3 SInv} (1812 gold) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a +0 rapier (137 gold) a +0 flail (87 gold) a +0 dagger (50 gold) a +0 hand axe (75 gold) (4, 16, D:2) a +0 ring mail (8, 14, D:2) a bat corpse (11, 8, D:2) a +0 club (19, -5, D:2) a hobgoblin corpse (21, -5, D:2) a +3 dagger a kobold corpse (33, -4, D:2) a +0 club a +0 sling a goblin corpse (34, -6, D:2) a +0 dagger a hobgoblin corpse a goblin corpse (35, -5, D:2) a +0 club a goblin corpse (35, -4, D:2) a +0 dagger of venom (still there?) a goblin corpse (still there?)