neoul Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (9, -3, D:1) a hobgoblin corpse (skeletalised by now) (16, -11, D:1) a +0 dagger (19, 2, D:1) a +0 club a kobold corpse (skeletalised by now) (20, 0, D:1) 2 stones (23, -30, D:1) a hobgoblin corpse (skeletalised by now) (23, 0, D:1) a rat corpse (skeletalised by now) (27, -18, D:1) a quokka skeleton (29, 11, D:1) a staff of alchemy (30, -5, D:1) a +0 flail a gnoll skeleton (31, 4, D:1) 5 stones (33, -38, D:1) a +0 dagger (33, 16, D:1) a +0 ring mail (36, -14, D:1) 4 stones (36, -13, D:1) a +0 ring mail (44, -4, D:1) a bat skeleton (44, 4, D:1) the felid skeleton of neoul (50, -6, D:1) a frilled lizard skeleton (52, -10, D:1) a +0 short sword (55, -15, D:1) a +0 dagger a goblin corpse (skeletalised by now) (60, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +1 robe of the Minstrel {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (3, 9, D:2) 4 large rocks (6, 17, D:2) 4 stones (6, 18, D:2) a +0 spear the felid skeleton of neoul (6, 19, D:2) a +0 halberd (6, 20, D:2) a +0 whip a gnoll skeleton (7, 20, D:2) a +0 flail a gnoll skeleton (8, 21, D:2) a +0 short sword of venom (14, -1, D:2) a +0 ring mail (28, 43, D:2) a +0 mace (38, 33, D:2) a +0 club a goblin corpse (skeletalised by now) (42, 16, D:2) a +0 club 4 stones (47, 5, D:2) a +0 dagger (47, 39, D:2) a +0 robe (59, 28, D:2) the +7 flail of Greatest Utility {freeze, Dex+3} Dex+3: It affects your dexterity (+3). Level 3 of the Dungeon (0, 0, D:3) a +0 mace (0, 2, D:3) a +0 falchion (2, 0, D:3) a +0 spear of venom (2, 2, D:3) a +0 hand axe (7, 1, D:3) a +0 short sword a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 2, D:3) a +0 war axe a ball python corpse (skeletalised by now) (7, 26, D:3) a +0 short sword (8, 0, D:3) a +0 club (11, 20, D:3) a +0 scale mail (14, 7, D:3) 6 stones (16, 20, D:3) a +0 dagger (16, 27, D:3) 5 poisoned darts (20, 22, D:3) a +0 short sword 2 poisoned darts (32, 12, D:3) a +0 spear (36, 20, D:3) a jackal skeleton a jackal skeleton (40, 22, D:3) a +0 leather armour (43, 14, D:3) 2 atropa-tipped darts (45, 0, D:3) a +0 whip a boomerang a +0 scale mail a +0 falchion a +0 mace an orc skeleton an orc skeleton an orc skeleton (45, 2, D:3) a +3 flail a +0 hand axe an orc skeleton an orc skeleton (46, 0, D:3) a +0 hand axe a +0 chain mail a ball python skeleton (46, 1, D:3) a +0 club a +0 leather armour (46, 2, D:3) a +0 mace Level 4 of the Dungeon [Shop] Gyohodit's Antique Armour Emporium an orb of mayhem (180 gold) a +0 leather armour (40 gold) a +4 ring mail of cold resistance (620 gold) a +0 ring mail (80 gold) a +0 pair of boots (90 gold) a +0 ring mail (80 gold) a scarf of repulsion (240 gold) the +9 storm dragon scales of Qohac {^Contam Harm rElec Dex+3} (2244 gold) ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (5, 10, D:4) a +0 club (6, 8, D:4) a +0 whip 2 stones (6, 9, D:4) a +0 club a +0 hand axe a +0 leather armour (6, 10, D:4) a +0 short sword an orc corpse (skeletalised by now) (16, 18, D:4) a +0 dagger a +0 sling (29, 35, D:4) a +0 club a goblin skeleton (30, 42, D:4) a +0 spear (36, 22, D:4) 2 stones (40, 31, D:4) a +0 scale mail (44, 23, D:4) a +0 mace of protection Level 5 of the Dungeon (0, 0, D:5) 3 stones (3, 2, D:5) 4 stones (4, 20, D:5) a staff of earth (6, 12, D:5) a +0 rapier (10, 9, D:5) a +1 cloak (20, 18, D:5) 4 stones (27, 27, D:5) a +0 tower shield (30, 25, D:5) an iguana skeleton (41, 47, D:5) a +0 falchion a +0 leather armour (44, 0, D:5) a +0 sling Level 6 of the Dungeon (6, 1, D:6) a scroll of noise