neoul Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -4, D:1) a +4 ring of protection (7, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, -6, D:1) a +4 ring of protection (17, 10, D:1) 2 stones (18, -2, D:1) a +0 club (19, 38, D:1) a bat corpse (skeletalised by now) (20, 0, D:1) a quill talisman (20, 36, D:1) 4 stones (22, -3, D:1) an inkwell talisman (25, 18, D:1) a rat corpse (skeletalised by now) (26, 5, D:1) a +0 robe (27, 23, D:1) a rat skeleton (27, 26, D:1) a +0 dagger 2 stones a kobold skeleton (28, 6, D:1) a +0 club (28, 10, D:1) a +4 ring of slaying (30, 7, D:1) a bat corpse (skeletalised by now) (34, 11, D:1) a stone (36, 11, D:1) 7 stones (47, 8, D:1) a staff of alchemy (48, 4, D:1) a +0 hand axe Level 2 of the Dungeon (4, -5, D:2) a +0 dagger (6, -4, D:2) a +0 dagger 3 stones a kobold corpse (11, 5, D:2) a frilled lizard corpse (14, 3, D:2) a +0 dagger (16, 15, D:2) the +0 ring mail of the Five Seers {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (33, 37, D:2) a +0 dagger 3 stones (39, 30, D:2) a bat corpse (skeletalised by now) (42, 33, D:2) a +0 robe