Dungeon Crawl Stone Soup version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 18165049177421547956 6 neoul the Sneak (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on May 22, 2025. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (239 turns). neoul the Sneak (Poltergeist Enchanter) Turns: 239, Time: 00:00:27 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 90% Magic: 3/3 EV: 11 Int: 17 God: Gold: 15 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility d - a potion of might {unknown} Skills: + Level 1.3 Short Blades * Level 2.4 Dodging + Level 4.5 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History There is an open door here. There is an open door here. You reach down and open the door. Found a stone staircase leading down. No target in view! There is an open door here. You now have 15 gold pieces (gained 6). Found a club. No target in view! A rat comes into view. The rat squeaks loudly. A goblin comes into view. It is wielding a +0 club. There are monsters nearby! The rat twitches its whiskers. There are monsters nearby! You closely miss the goblin. The goblin hits you with a +0 club. There are monsters nearby! You closely miss the goblin. The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the goblin. You kill the goblin! The rat barely misses you. Things that are here: a +0 club; a goblin corpse You hit the rat. The rat is moderately wounded. The rat bites you. You barely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat barely misses you. You hit the rat but do no damage. The rat bites you. You die... #..~≈≈.~≈≈~.# # ##.≈~≈≈≈≈~~.# # ###..≈≈≈~.....# #)#.~≈≈≈≈..#.## ##.....≈≈≈≈.##.# #..#...≈..≈.. ## #..#...#..~. #..#.#.## . ##@##.#.### #### #..r##.##..#### #... ##...##.##....# #### ##### ###..### ## ##.# #. ##.####.### #.#.....# # ######.###### #......# You could see a rat. Vanquished Creatures 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neoul the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 239 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_corners, roderic_roman_lattice Action || total ---------------------------++------- Melee: Dagger || 20 Stab: Sleeping || 3 Armour: Skin || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 237 | 237 | 0 | 0 | 186 | 1 | 237.0 | Dungeon | 237 | 237 | 0 | 0 | 186 | 1 | 237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 237 daAuts