Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34-a0-79-g955a7a1ee1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 7770678095532878724, deterministic pregen: 1 Command line: /usr/games/crawl-git-955a7a1ee1 -name neoul -rc /dgldir/rcfiles/crawl-git/neoul.rc -macro /dgldir/rcfiles/crawl-git/neoul.macro -morgue /dgldir/morgue/neoul/ -webtiles-socket /crawl-master/webserver/sockets/neoul:2025-05-24.17:45:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-955a7a1ee1(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x558d6bb3c64e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-955a7a1ee1(_Z13do_crash_dumpv+0x43a) [0x558d6bb4a6ca]: do_crash_dump() /usr/games/crawl-git-955a7a1ee1(_Z20crash_signal_handleri+0x1fa) [0x558d6bb3cb2a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x788370dcd330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x788370dc36a2]: /usr/games/crawl-git-955a7a1ee1(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x558d6bd4e2d5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-955a7a1ee1(+0x6df788) [0x558d6bd50788]: /usr/games/crawl-git-955a7a1ee1(_Z14try_equip_itemR8item_def+0x915) [0x558d6bd5a635]: try_equip_item(item_def&) /usr/games/crawl-git-955a7a1ee1(_Z11use_an_item15operation_typesP8item_def+0x361) [0x558d6bd5de81]: use_an_item(operation_types, item_def*) /usr/games/crawl-git-955a7a1ee1(+0xc66c96) [0x558d6c2d7c96]: /usr/games/crawl-git-955a7a1ee1(+0xc67825) [0x558d6c2d8825]: /usr/games/crawl-git-955a7a1ee1(main+0x1f7) [0x558d6ba72097]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x788370db21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x788370db228b]: /usr/games/crawl-git-955a7a1ee1(_start+0x25) [0x558d6ba72ac5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000788370e987a7 in __GI___wait4 (pid=3172890, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000788370e987a7 in __GI___wait4 (pid=3172890, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000558d6bb3ccfc in call_gdb (file=0x788370f8c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3121086\000\000\000\000\000" #2 0x0000558d6bb4a6e8 in do_crash_dump () at dbg-asrt.cc:673 t = 1748109319 dir = "/dgldir/morgue/neoul/" name = "/dgldir/morgue/neoul/crash-neoul-20250524-175519.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x788370f8c4e0 <_IO_2_1_stderr_> #3 0x0000558d6bb3cb2a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x0000788370dc36a2 in isspace (c=-1003) at ./ctype/ctype.c:34 No locals. #6 0x0000558d6bd4e2d5 in prompt_invent_item (prompt=prompt@entry=0x558d6c37c8a8 "To do this, you must remove one of the following items:", mtype=mtype@entry=menu_type::invlist, type_expect=type_expect@entry=-22, oper=oper@entry=OPER_UNEQUIP, flags=..., flags@entry=..., other_valid_char=other_valid_char@entry=0 '\000', view_all_prompt=0x0, type_out=0x0) at invent.cc:1853 do_warning = false allow_list_known = false must_exist = true auto_list = true allow_easy_quit = true keyin = ret = current_type_expected = -22 need_redraw = false need_prompt = true need_getch = true #7 0x0000558d6bd50788 in _item_swap_menu (candidates=std::vector of length 6, capacity 8 = {...}) at item-use.cc:1153 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-955a7a1ee1/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-955a7a1ee1/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-955a7a1ee1/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = city, absdepth0 = 9 Level vaults: layout_irregular_city orc_0_dummy enter_bailey_5 kennysheep_generic_room_13 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You catch the helpless orc completely off-guard! You impale the orc!! You kill the orc! The orc hits you with a +0 hand axe. You hit the orc. The orc is severely wounded. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The orc is dazzled. x2; The orc misses you. The orc barely misses you. You hit the orc but do no damage. The orc is severely wounded. The orc hits you but does no damage. The orc misses you. You closely miss the orc. The orc is severely wounded. The orc barely misses you. Things that are here: a +0 short sword; a +0 short sword; an orc corpse You catch the helpless orc completely off-guard! You impale the orc!! You kill the orc! Your shadow now sometimes tangibly mimics your actions. The orc is no longer blind. The orc closely misses you. You hit the orc. The orc is severely wounded. Your shadow barely misses the orc. You hit the orc but do no damage. The orc is severely wounded. Your shadow barely misses the orc. The orc hits you but does no damage. The orc misses your shadow. You hit the orc. You kill the orc! Things that are here: a +4 war axe of flaming; a +0 leather armour No target in view! You start resting. Magic restored. You feel your existence waver again. There is an entrance to Deownos's Weapon Emporium here. There is a stone staircase leading up here. A howler monkey zombie comes into view. A howler monkey zombie is nearby! Okay, then. Okay, then. A howler monkey zombie comes into view. The helpless howler monkey zombie fails to defend itself. You skewer the howler monkey zombie like a kebab!!! You destroy the howler monkey zombie! The howler monkey zombie hits you. You hit the howler monkey zombie. The howler monkey zombie is moderately damaged. Your shadow closely misses the howler monkey zombie. You barely miss the howler monkey zombie. The howler monkey zombie is moderately damaged. The howler monkey zombie hits you. A howler monkey zombie is nearby! You hit the howler monkey zombie. The howler monkey zombie is moderately damaged. The howler monkey zombie barely misses you. A howler monkey zombie is nearby! You hit the howler monkey zombie. The howler monkey zombie is heavily damaged. You hit the howler monkey zombie. The howler monkey zombie is heavily damaged. The howler monkey zombie hits you. You hit the howler monkey zombie. The howler monkey zombie is severely damaged. Your shadow fades away. The howler monkey zombie hits you but does no damage. You hit the howler monkey zombie. The howler monkey zombie is almost destroyed. You hit the howler monkey zombie. You destroy the howler monkey zombie! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! HP restored. Found a basalt altar of Yredelemnul. You see here a +0 ring mail. Key pressed, stopping explore. No target in view! An orc comes into view. It is wielding a +0 war axe. An orc is nearby! An orc priest comes into view. It is wielding a +0 hand axe. The orc priest shouts! The orc priest moves out of view. An orc comes into view. It is wielding a +0 club. The orc barely misses you. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate You feel bolstered by spreading misfortune. The orc is dazzled. The orc shouts! The orc hits you but does no damage. The orc priest closely misses you. The orc hits you with a +0 war axe. You hit the orc priest but do no damage. Your shadow completely misses the orc priest. The orc barely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hit the orc priest. The orc priest is lightly wounded. The orc misses you. The orc closely misses you. The orc misses your shadow. The orc priest hits you but does no damage. The orc priest closely misses your shadow. You barely miss the orc priest. The orc priest is lightly wounded. Your shadow closely misses the orc priest. Casting: Dazzling Flash (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (lightly wounded, ally target, chance to affect: 55%) The orc priest looks drowsy... The orc hits you but does no damage. The orc barely misses you. The orc completely misses your shadow. The helpless orc priest fails to defend itself. You skewer the orc priest like a kebab!!!! You kill the orc priest! The orc is no longer blind. The orc closely misses you. The orc hits you but does no damage. The orc barely misses your shadow. You hit the orc but do no damage. Your shadow hits the orc with a dagger. The orc barely misses you. The orc misses you. You closely miss the orc. The orc is lightly wounded. You completely miss the orc. The orc is lightly wounded. The orc closely misses you. The orc hits you but does no damage. You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. x2 You barely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. The orc barely misses you. You hit the orc. The orc is severely wounded. Your shadow fades away. You hit the orc. You kill the orc! The orc hits you with a +0 war axe. You hit the orc but do no damage. The orc closely misses you. You hit the orc. The orc is almost dead. The orc misses you. You hit the orc. You kill the orc! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You feel your existence waver again. A bullfrog comes into view. The bullfrog gives a loud, deep croak! A bullfrog is nearby! A bullfrog is nearby! The bullfrog completely misses you. A bullfrog is nearby! You hit the bullfrog. The bullfrog is lightly wounded. Your shadow completely misses the bullfrog. The bullfrog misses you. The bullfrog completely misses you. Casting: Ensorcelled Hibernation (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The bullfrog misses you. You hit the bullfrog but do no damage. You feel bolstered by spreading misfortune. The bullfrog appears confused. The bullfrog is lightly wounded. The bullfrog hits you. You strike the helpless bullfrog from behind! You impale the bullfrog!! You kill the bullfrog! You have reached level 10! You feel clever. Your shadow fades away. Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! You feel your existence waver again. A centaur comes into view. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. A centaur is nearby! The centaur shoots an arrow. The arrow closely misses you. You see here a scroll of identify. A centaur is nearby! The centaur unwields a +0 shortbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. The centaur hits you. The centaur barely misses you. A centaur is nearby! You hit the centaur. The centaur is lightly wounded. Your shadow hits the centaur with a dagger! The centaur misses you. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is heavily wounded. The centaur misses you. The centaur barely misses you. You hit the centaur. The centaur is severely wounded. The centaur misses you. The centaur kicks you but does no damage. You hit the centaur but do no damage. The centaur is severely wounded. The centaur hits you but does no damage. The centaur completely misses you. You hit the centaur but do no damage. The centaur is severely wounded. The centaur barely misses you. The centaur closely misses you. You hit the centaur. The centaur is almost dead. Your shadow fades away. The centaur misses you. x2 You hit the centaur. The centaur is almost dead. The centaur barely misses you. The centaur kicks you but does no damage. You hit the centaur. You kill the centaur! No target in view! No target in view! A - 2 scrolls of identify No target in view! A - 3 scrolls of identify (gained 1) There is an escape hatch in the floor here. You now have 401 gold pieces (gained 14). 2 wights come into view. A wight comes into view. It is wielding a +1 spear. There are monsters nearby! There are monsters nearby! There are monsters nearby! A wight comes into view. It is wielding a +0 morningstar. The wight misses you. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 great sword and wearing a +0 robe (chance to affect: 67%) The wight struggles to resist. The wight closely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 great sword and wearing a +0 robe (chance to affect: 67%) The wight struggles to resist. Your shadow casts a spell at the wight. You feel bolstered by spreading misfortune. The wight seems to slow down. x3 The wight attacks as it pursues you! The wight completely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 great sword and wearing a +0 robe (slow, ally target, chance to affect: 67%) The +4 great sword dances into the air! The wight hits your +4 great sword but does no damage. You hit the wight but do no damage. Your shadow hits the wight but does no damage. The wight closely misses you. Your +4 great sword hits the wight! You hit the wight but do no damage. The wight is almost destroyed. The wight is no longer moving slowly. x2; The wight completely misses you. You hit the wight but do no damage. The wight is almost destroyed. Your shadow hits the wight with a dagger. Your +4 great sword hits the wight! The wight is destroyed! The wight closely misses you. The wight barely misses you. Your +4 great sword hits the wight! The wight is destroyed! You see here a +0 robe. The wight completely misses you. The wight hits you with a +0 morningstar. Things that are here: a +0 mace; a +0 robe You closely miss the wight. The wight barely misses you. The wight misses you. You hit the wight. The wight is lightly damaged. Your shadow hits the wight with a dagger. The wight misses you. The wight hits you with a +1 spear. You hit the wight. The wight is heavily damaged. Your shadow barely misses the wight. Your +4 great sword hits the wight! The wight is destroyed! You hit the wight but do no damage. Your +4 great sword falls from the air. The wight closely misses you. You hit the wight. The wight is lightly damaged. The wight closely misses you. You barely miss the wight. The wight is lightly damaged. The wight closely misses you. You hit the wight but do no damage. The wight is lightly damaged. You hit the wight. The wight is moderately damaged. The wight barely misses you. You barely miss the wight. The wight is moderately damaged. Your shadow fades away. The wight closely misses you. You hit the wight but do no damage. The wight is moderately damaged. You feel your existence waver again. The wight hits you with a +0 morningstar! You hit the wight but do no damage. The wight is moderately damaged. Your shadow hits the wight but does no damage. You hit the wight. The wight is severely damaged. The wight barely misses you. You hit the wight but do no damage. The wight is severely damaged. Your shadow hits the wight with a dagger. The wight hits you but does no damage. You hit the wight but do no damage. The wight is severely damaged. The wight closely misses you. You hit the wight but do no damage. The wight is severely damaged. You hit the wight but do no damage. The wight is severely damaged. The wight completely misses you. You hit the wight. You destroy the wight! Things that are here: a +0 morningstar; a +0 robe You start resting. Your shadow fades away. HP restored. You start resting. Magic restored. Things that are here: a +1 spear; a +0 robe You see here a +4 great sword. Things that are here: a +1 spear; a +0 robe A centaur comes into view. A centaur is nearby! A centaur is nearby! The helpless centaur fails to defend itself. You perforate the centaur like a sieve!!!! You kill the centaur! No target in view! B - a +4 ring of protection Things that are here: a +0 shortbow; a centaur corpse You see here 9 stones. A bullfrog comes into view. B - a +4 ring of protection (worn) To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or d - a ring of resist corrosion; > or B - a +4 ring of protection You remove your ring of resist corrosion. x - a ring of protection from cold (worn) Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (chance to affect: 56%) The bullfrog looks drowsy... You feel bolstered by spreading misfortune. The helpless bullfrog fails to defend itself. You perforate the bullfrog like a sieve!!!! You kill the bullfrog! There is an entrance to Laroy's Assorted Antiques here. C - a scroll labelled JUZETHR SAOQIO; q - 4 potions of curing (gained 1) D - a clear potion Thank you for shopping at Laroy's Assorted Antiques! As you read the scroll of identify, it crumbles to dust. C - a scroll of torment As you read the scroll of identify, it crumbles to dust. s - a potion of mutation Okay, then. You drop a potion of mutation. As you read the scroll of identify, it crumbles to dust. z - a potion of attraction You feel your existence waver again. There is a stone staircase leading down here. There is an entrance to Deownos's Weapon Emporium here. You now have 277 gold pieces (gained 18). Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. q - 5 potions of curing (gained 1) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 whip. A gnoll sergeant and a gnoll come into view. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll sergeant shouts! The gnoll closely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (chance to affect: 76%) The +0 club dances into the air! Your shadow casts a spell at the gnoll. You feel bolstered by spreading misfortune. The gnoll seems to slow down. x2; The gnoll sergeant seems to slow down. The gnoll shouts! The gnoll hits your +0 club. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (slow, ally target, chance to affect: 76%) Your +0 club is unaffected. Your +0 club hits the gnoll. The gnoll misses you. The gnoll hits your +0 club. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (slow, ally target, chance to affect: 76%) Your +0 club is unaffected. Your +0 club hits the gnoll. x2 The gnoll dies! The gnoll hits your +0 club with a +0 whip. Your +0 club hits the gnoll. x2 The gnoll sergeant is no longer moving slowly. The gnoll is no longer moving slowly. Your +0 club hits the gnoll. The gnoll hits your +0 club with a +0 whip. You swap places. The gnoll is no longer moving slowly. Your +0 club falls from the air. Your shadow fades away. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (chance to affect: 76%) The gnoll barely resists. The gnoll hits you from afar with a +0 halberd. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (chance to affect: 76%) The +0 halberd dances into the air! Your +0 halberd hits the gnoll! The gnoll dies! Your +0 halberd hits the gnoll sergeant! x2 Your +0 halberd hits the gnoll sergeant. Your +0 halberd hits the gnoll sergeant from afar! The gnoll sergeant dies! Your +0 halberd barely misses the gnoll. Your +0 halberd falls from the air. The gnoll barely misses you. The gnoll barely misses you. x2 Things that are here: a +0 spear; a +0 ring mail; a +0 buckler You hit the gnoll. The gnoll is lightly wounded. Your shadow hits the gnoll with a dagger! The gnoll barely misses you. The gnoll closely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll completely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. Your shadow barely misses the gnoll. The gnoll hits you but does no damage. The gnoll misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The gnoll closely misses you. The gnoll misses you. You closely miss the gnoll. The gnoll is severely wounded. You feel your existence waver again. Your shadow fades away. The gnoll hits you with a +0 spear. The gnoll hits you but does no damage. You hit the gnoll but do no damage. You feel bolstered by spreading misfortune. The gnoll appears confused. The gnoll is severely wounded. You hit the gnoll. The gnoll is severely wounded. The gnoll misses you. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You hit the gnoll. You kill the gnoll! The gnoll hits you but does no damage. You catch the helpless gnoll completely off-guard! You stick the gnoll like a pincushion!!! You kill the gnoll! Things that are here: a +0 spear; a gnoll corpse s - a scroll labelled TOAS XOMOPO You start resting. You feel your existence waver again. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You can now mislead enemies by swapping places with your shadow. No target in view! You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! No target in view! There is an open door here. You see here a +0 leather armour. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! No target in view! No target in view! No target in view! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Found a blossoming altar of Fedhas. A howler monkey comes into view. A howler monkey is nearby! The helpless howler monkey fails to defend itself. You spit the howler monkey like a pig!!!! You kill the howler monkey! No target in view! You see here a howler monkey corpse. A - a silvery potion No target in view! 4 wights come into view. There are monsters nearby! The wight hits you but does no damage. The helpless wight fails to defend itself. You skewer the wight like a kebab!!!! You destroy the wight! Your shadow barely misses the wight. The wight closely misses you. The wight misses you. The wight hits you with a +0 dagger. Things that are here: a +0 short sword; a +0 robe The wight closely misses you. The wight barely misses you. The helpless wight fails to defend itself. You skewer the wight like a kebab!!!! You destroy the wight! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow fades away. The wight completely misses you. The wight closely misses you. You hit the wight but do no damage. You feel bolstered by spreading misfortune. The wight appears confused. The wight hits you with a +0 dagger. The wight misses you. You strike the helpless wight from behind! You impale the wight!! You destroy the wight! Your shadow barely misses the wight. The wight hits you but does no damage. You closely miss the wight. The wight closely misses you. You completely miss the wight. You hit the wight but do no damage. The wight barely misses you. You hit the wight but do no damage. The wight hits you but does no damage. You hit the wight. The wight is lightly damaged. You hit the wight but do no damage. The wight is lightly damaged. The wight closely misses you. You hit the wight but do no damage. The wight is lightly damaged. The wight hits you but does no damage. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow fades away. The wight hits you with a +0 dagger. You hit the wight but do no damage. The wight appears confused. The wight is lightly damaged. The wight hits you but does no damage. You hit the wight but do no damage. The wight is lightly damaged. You strike the helpless wight from behind! You impale the wight!! You destroy the wight! Things that are here: a +0 dagger; a +0 robe You start resting. You feel your existence waver again. Magic restored. HP restored. There is a stone staircase leading down here. There is a stone staircase leading down here. Things that are here: a +0 long sword; a +0 robe Found a snail-covered altar of Cheibriados. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. An orc priest and an orc come into view. The orc priest shouts! You hear a shout! The orc priest miscasts a cantrip. An orc warrior comes into view. It is wielding a +0 war axe. There is an open door here. There are monsters nearby! An orc comes into view. It is wielding a +0 whip. The orc priest barely misses you. The orc moves out of view. You hit the orc priest but do no damage. The orc priest hits you but does no damage. You hit the orc priest but do no damage. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow gestures at the orc while chanting. You feel bolstered by spreading misfortune. The orc priest seems to slow down. The orc warrior seems to slow down. The orc seems to slow down. The orc priest hits you but does no damage. You closely miss the orc priest. You barely miss the orc priest. The orc priest hits you but does no damage. The orc shouts! You hit the orc priest but do no damage. The orc priest appears confused. You strike the helpless orc priest from behind! You impale the orc priest!! You kill the orc priest! Your shadow fades away. The orc warrior is no longer moving slowly. The orc is no longer moving slowly. The orc warrior misses you. Things that are here: a +0 club; a +0 chain mail Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The orc warrior is dazzled. The orc closely misses you. The orc warrior barely misses you. Casting: Dazzling Flash (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 war axe, wearing a +0 chain mail and quivering boomerangs (blind, unable to see you, chance to affect: 56%) Okay, then. You hit the orc warrior but do no damage. The orc closely misses you. The orc warrior hits you with a +0 war axe. You closely miss the orc warrior. The orc misses you. You hit the orc warrior but do no damage. The orc warrior closely misses you. The orc barely misses you. You strike the helpless orc warrior from behind! You spit the orc warrior like a pig!!! You kill the orc warrior! Your Hexes skill increases to level 11! The orc hits you but does no damage. Things that are here: a +0 war axe; 3 boomerangs; a +0 chain mail Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The orc misses you. You hit the orc but do no damage. Your shadow hits the orc with a dagger. The orc barely misses you. You barely miss the orc. The orc is heavily wounded. The orc misses you. You closely miss the orc. The orc is heavily wounded. You hit the orc but do no damage. The orc is heavily wounded. Your shadow hits the orc with a dagger! You kill the orc! You hit the orc but do no damage. The orc appears confused. Things that are here: a +0 trident; a +0 ring mail; an orc corpse The orc hits you with a +0 whip. Your shadow fades away. The orc closely misses you. You hit the orc. The orc is lightly wounded. Your shadow hits the orc with a dagger! You kill the orc! No target in view! No target in view! No target in view! You start resting. Your shadow fades away. HP restored. You feel your existence waver again. Magic restored. Key pressed, stopping explore. No target in view! There is an escape hatch in the ceiling here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You now have 292 gold pieces (gained 15). You reach down and open the door. Key pressed, stopping explore. No target in view! There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. An orc warrior, an orc wizard and 2 orcs come into view. The orc warrior is wielding a +0 glaive of venom. An orc is wielding a +1 vampiric whip. The orc wizard shouts! The orc shouts! You hear a shout! The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger of flaming. You miss the orc wizard. Your shadow hits the orc wizard with a dagger! There are monsters nearby! You miss the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. There are monsters nearby! You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is severely wounded. The orc closely misses your shadow. The orc barely misses your shadow. The orc wizard closely misses you. You barely miss the orc wizard. The orc wizard is severely wounded. You hit the orc wizard. The orc wizard is almost dead. The orc warrior barely misses you. The orc wizard barely misses you. The orc hits your shadow but does no damage. The orc barely misses your shadow. Unknown command. You hit the orc wizard. You kill the orc wizard! The orc barely misses your shadow. The orc warrior closely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. Your shadow fades away. The orc warrior hits you from afar with a +0 glaive of venom. The orc wizard barely misses you. You completely miss the orc wizard. You hit the orc wizard but do no damage. You feel bolstered by spreading misfortune. The orc wizard appears confused. The orc warrior hits you from afar with a +0 glaive of venom. The orc wizard misses you. The orc wizard hits itself but does no damage. You hit the orc wizard but do no damage. The orc warrior barely misses you. You hit the orc wizard. The orc wizard is moderately wounded. You hit the orc wizard. The orc wizard is heavily wounded. The orc warrior completely misses you. The orc wizard hits you but does no damage. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc warrior hits you from afar with a +0 glaive of venom. The orc wizard hits the orc with a +0 dagger of flaming. The orc wizard burns the orc. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. The orc warrior hits you from afar with a +0 glaive of venom. The orc wizard misses the orc. The orc wizard barely misses itself. You hit the orc wizard but do no damage. The orc wizard is heavily wounded. You hit the orc wizard. The orc wizard is severely wounded. The orc warrior misses you. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc warrior hits you from afar with a +0 glaive of venom! The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is severely wounded. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc warrior hits you but does no damage. The orc wizard closely misses the orc. The orc wizard hits itself but does no damage. Unknown command. You hit the orc wizard. You kill the orc wizard! The orc warrior hits you from afar with a +0 glaive of venom! You barely miss the orc. The orc warrior hits you but does no damage. The orc barely misses you. Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tendrils begin to glow red. The orc warrior barely misses you. The orc hits you but does no damage. You hit the orc but do no damage. The orc appears confused. You catch the helpless orc completely off-guard! You skewer the orc like a kebab!!! You kill the orc! The orc warrior hits you but does no damage. You closely miss the orc. The orc is lightly wounded. The orc warrior hits you from afar with a +0 glaive of venom! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You feel much better. You fade into invisibility! The orc warrior misses you. The orc warrior completely misses you. You catch the helpless orc warrior completely off-guard! You impale the orc warrior!! You kill the orc warrior! Your Stealth skill increases to level 12! The orc misses you. There is an open door, spattered with blood here. Items here: )))) [[[ †††. You catch the helpless orc completely off-guard! You stick the orc like a pincushion!!! You kill the orc! Things that are here: a +0 mace; an orc corpse There is an open door, spattered with blood here. Items here: )))) [[[ †††. Okay, then. You start resting. You feel your existence waver again. Magic restored. You start resting. You flicker for a moment. You flicker back into view. HP restored. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You reach down and open the door. There is an open door here. You see here 2 flux baubles. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. Things that are here: a +0 club; a +0 chain mail Things that are here: a +0 war axe; 3 boomerangs; a +0 chain mail Things that are here: a +0 trident; a +0 ring mail; an orc skeleton Things that are here: a +0 trident; a +0 ring mail; an orc skeleton Things that are here: a +0 war axe; 3 boomerangs; a +0 chain mail Things that are here: a +0 club; a +0 chain mail There is an open door here. There is an open door here. There is an open door here. You see here 2 flux baubles. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an escape hatch in the floor here. You reach down and open the door. There is an open door here. Key pressed, stopping explore. You reach down and open the door. There is an open door here. You reach down and open the door. A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. A two-headed ogre is nearby! Casting: Confusing Touch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (asleep, chance to affect: 51%) The +0 giant spiked club dances into the air! The two-headed ogre shouts in stereo! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club (ally target, chance to affect: 51%) The two-headed ogre resists with significant effort. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club (ally target, chance to affect: 51%) The +0 giant spiked club dances into the air! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre (ally target, chance to affect: 39%) The two-headed ogre resists with some effort. The two-headed ogre closely misses you. x2 You hit the two-headed ogre. The two-headed ogre is lightly wounded. Your shadow hits the two-headed ogre with a dagger. Your +0 giant spiked club hits the two-headed ogre. Your +0 giant spiked club hits the two-headed ogre! You hit the two-headed ogre. The two-headed ogre is moderately wounded. Your shadow hits the two-headed ogre with a dagger. The two-headed ogre hits you but does no damage. The two-headed ogre closely misses you. Your +0 giant spiked club hits the two-headed ogre!! You hit the two-headed ogre. The two-headed ogre is almost dead. Your +0 giant spiked club hits the two-headed ogre!! The two-headed ogre dies! Your Spellcasting skill increases to level 7! Your Invocations skill increases to level 3! You swap places. There is an open door, spattered with blood here. Your +0 giant spiked club falls from the air. Your +0 giant spiked club falls from the air. Your shadow fades away. Magic restored. You reach down and open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! There is a stone staircase leading up here. As you read the scroll labelled TOAS XOMOPO, it crumbles to dust. It is a scroll of enchant armour. Your +0 helmet glows green for a moment. You don't have any such object. To do this, you must remove one of the following items: (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-79-g955a7a1ee1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WEAR_ARMOUR repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [neoul] Species: Poltergeist Job: Enchanter HP: 56/56; mods: 0/0 MP: 20/20; mod: 0 Stats: 4 18 19 Position: (24, 48), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/59 Short Blades | X | 1 | 12 | 5 | 864 | 234/252 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/35 Dodging | X | 1 | 11 | 5 | 871 | 241/252 Stealth | X | 2 | 22 | 12 | 1789 | 87/316 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/84 Spellcasting | X | 2 | 22 | 7 | 1699 | 35/476 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 2 | 22 | 11 | 1793 | 106/338 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 1 | 11 | 3 | 357 | 1/238 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 5 Attributes: #12: 434 #13: 142 #49: 487 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) float: 1 (innate) formless: 1 (innate) trickster: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #0: +2 dagger eq slot #13, inv slot #1: +1 cloak eq slot #13, inv slot #5: +0 pair of gloves eq slot #9, inv slot #27: +4 ring of protection eq slot #13, inv slot #12: +0 cloak eq slot #13, inv slot #19: +2 pair of gloves eq slot #13, inv slot #14: +1 helmet eq slot #13, inv slot #24: +2 helmet eq slot #9, inv slot #23: ring of protection from cold }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..### ....# ....# ....# ....# ....# ...#####....# .......@...# ...........# ...(.......# ######....... #.....[... #......... +......... #.......## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (63, 31): {{{{ CLASS: TimedMarker dur: 7052 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: faint 2: 1: 4000 2: 3: 1: 2500 2: steady 4: 1: 1500 2: quick 5: 1: 0 2: loud _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F noisemaker: portcullis finalmsg: $F{The} has been lowered almost to the ground. check: 6570 entity: portcullis verb: creaking initmsg: 1: You hear the roar of battle. 2: There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! sound_channel: 29 dur_short: 7070 props: feat_tile: dngn_portal_bailey_gone floor: stone_arch high: 707 low: 707 high_short: 70 low_short: 70 single_timed: true entity: portcullis turns: 707 bailey_type: axe disappear: The portal closes with a thud. }}}} >>>>>>>>>>>>>>>>>>>>>>