Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 10605908350000616782 10 neetthing the Slasher (level 2, 18/24 HPs) Began as a Demonspawn Monk on Oct 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (99 turns). neetthing the Slasher (Demonspawn Monk) Turns: 99, Time: 00:00:10 Health: 18/24 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 2/2 EV: 11 Int: 10 God: Gold: 13 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of enchant armour {unknown} Potions a - a potion of ambrosia Skills: - Level 3.0 Fighting * Level 3.3 Long Blades - Level 2.6 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History No target in view! No target in view! No target in view! HP restored. You see here a +0 dagger. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Found a club. Found a dagger. No target in view! A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! A quokka comes into view. The gnoll misses you. You slash the gnoll! The gnoll is heavily wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. You kill the gnoll! Your Long Blades skill increases to level 3! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......###### # #)###)......# # #...........# #### ....##..##...# ##..## # #.......# ##.##.## ###.###.####.# #.####.# #............# ##.# #<# #.....#.####.# #.## ### #.#.#.#@# #.# # $ #)# #.# .. r.. #.## .. ..... ##.# .......... #.## ..##.#### ##.#### .#. #.# ##...## ... ..# ####.. ### You could see a quokka. Vanquished Creatures A gnoll (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | neetthing the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 99 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 99 | D:1 | Reached XP level 2. HP: 18/24 MP: 2/2 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_loops_cross, nrook_uturn Skill XL: | 1 | ---------------+----+----- Long Blades | 3 | 3.3 Fighting | | 3.0 Dodging | | 2.6 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Falchion || 4 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 83 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 83 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 99 daAuts