Dungeon Crawl Stone Soup version 0.35-a0-1316-g32f959a6b0 (webtiles) character file. Game seed: 3185935291153081658 98 navras the Conjurer (level 4, 5/24 HPs) Began as a Deep Elf Conjurer on Oct 22, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:02:19 (1126 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1126, Time: 00:02:19 Health: 5/24 AC: 5 Str: 4 XL: 4 Next: 43% Magic: 0/12 EV: 11 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - staff of cold rCold + . . (50%) (no offhand) rNeg + . . (50%) e - +2 robe {Will+} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ d - ring of positive energy HPRegen 0.24/turn a - ring of willpower MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. Inventory: Armour c - a +0 helmet (worn) e - a +2 robe of willpower (worn) Magical Staves b - a staff of cold (weapon) g - a staff of earth Jewellery a - a ring of willpower (worn) d - a ring of positive energy (worn) f - an amulet of wildshape Wands b - a wand of acid (9) a - a wand of flame (14) Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - 2 potions of cancellation {unknown} f - a potion of resistance {unknown} j - a potion of mutation {unknown} k - a potion of berserk rage {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting * Level 5.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15)* Temple: D:4-7 *You can no longer be shafted in this branch Altars: Annotations: D:1 exclusions: door, endoplasm and hobgoblin D:2 exclusion: ribbon worm, Sigmund D:6 exclusion: water moccasin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the jelly! The jelly is almost dead. The phantom hits you. The phantom blinks! You encounter a white imp. The jelly misses you. The searing ray hits the jelly! You kill the jelly! The phantom misses you. You have reached level 4! You feel clever. The searing ray hits the white imp. The white imp is heavily wounded. You finish channelling your searing ray. The phantom hits you. The white imp laughs crazily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (heavily wounded, 87% to hit) You focus your ray upon the white imp. The searing ray misses the white imp. (Press . to maintain the ray.) The phantom misses you. The white imp hits you. The white imp freezes you. You resist. The searing ray hits the white imp. The white imp is heavily wounded. The phantom barely misses you. The white imp hits you. The white imp freezes you. You resist. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a white imp (heavily wounded, 82% to hit) The bolt of acid hits the white imp! The acid corrodes the white imp! You kill the white imp! You stop channelling your searing ray. The phantom hits you. The phantom attacks as it pursues you! The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The water moccasin bites you but does no damage. You encounter a gnoll. It is wielding a +0 flail. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...########.## #...###.......######## ##...#.##............. #..#.###.#...######## #........##.## #.#########.# #..ğh# #.# ####S# ##'## #@# ##...## ####W# ##.....## ##.##§###.......# ##...#.##.........# #.......'......?..+ ##>..#.##.....[...# ##.##.###[......## ####.# ##.....## #.# ##...## You could see a water moccasin, a phantom, a hound and a gnoll. Vanquished Creatures A hound (D:6) A jelly (D:6) An adder (D:3) A white imp (D:6) A dart slug (D:2) 3 endoplasms 4 hobgoblins 3 ball pythons 2 bats (D:2) 2 frilled lizards (D:2) 3 goblins 4 kobolds 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 444 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 448 | D:2 | Learned a level 2 spell: Searing Ray 608 | D:2 | Encountered Sigmund 690 | D:3 | Reached skill level 5 in Conjurations 743 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 948 | D:3 | You fall into a shaft and drop 3 floors! 973 | D:6 | Encountered a water moccasin 1080 | D:6 | Encountered a phantom 1121 | D:6 | Reached XP level 4. HP: 20/24 MP: 3/12 1126 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, kennysheep_pointless_box, hangedman_decor_points D:2: layout_loops_ring, uniq_sigmund D:3: layout_loops_ring, jmf_multi_god_temple, uniq_grinder D:6: layout_loops_corners, chequers_serial_rivers_micro_d, minmay_crystal_room, chequers_jeans, minmay_misc_feat_five, minmay_fractal_squares_gapless_5 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.4 Dodging | | 2.4 Stealth | | 2.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 4 | XLs as -------------+-------------+--------- None | * * * * | 4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | || 45 Searing Ray | 5 | 1 || 6 Evoke: Wand of acid | | 1 || 1 Armour: Robe | 8 | 6 || 14 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1126 | 1109 | 17 | 17 | 759 | 4 | 281.5 | Dungeon | 1126 | 1109 | 17 | 17 | 759 | 4 | 281.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 491 daAuts D:3: 238 daAuts D:1: 218 daAuts D:6: 178 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+