Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 10644634931944620741 379 navras the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on June 9, 2026. Was a Follower of Vehumet. Quit the game in a sewer. The game lasted 00:03:36 (3474 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 3474, Time: 00:03:37 Health: 41/41 AC: 2 Str: 7 XL: 6 Next: 45% Magic: 13/13 EV: 11 Int: 22 God: Vehumet [*.....] Gold: 152 SH: 4 Dex: 12 Spells: 11/14 levels left rFire + . . (50%) c - +5 whip of Defence {heavy, rF+ Int+2 SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: wreathed by umbra A: large bone plates 1, foul shadow 1 a: Renounce Religion (0%) You were in a sewer. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 152 gold pieces. Inventory: Hand Weapons c - the +5 whip of Defence (weapon) {heavy, rF+ Int+2 SInv} (You took it off a gnoll on level 2 of the Dungeon) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) d - the amulet "Jaedagg" {Acrobat rElec rF+ Dex-5 Stlth+} (You found it in a sewer) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of blinking {unknown} h - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of invisibility {unknown} f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.7 Spellcasting + Level 6.2 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 20% 1d1 11% 1 Lesser Beckoning Tloc 10% N/A 16% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Maxwell's Portable Pile Tloc 5% (3-9)d3 30% 3 Teleport Other Tloc 5% N/A 30% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Sif Muna Vehumet Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (83% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! The bullfrog is severely wounded. You block the bullfrog's attack. The bullfrog closely misses you. You aren't carrying any items that you can evoke. Unknown command. You stop channelling your searing ray. The bullfrog hits you. The bullfrog misses you. The bullfrog completely misses you. The bullfrog closely misses you. The bullfrog closely misses you. You barely miss the bullfrog. The bullfrog is severely wounded. The bullfrog closely misses you. x2 You hit the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. The bullfrog misses you. You block the bullfrog's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (almost dead, umbra, 100% to hit) The magic dart hits the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. You see here a bullfrog corpse. You start resting. Magic restored. d - the amulet "Jaedagg" {Acrobat rElec rF+ Dex-5 Stlth+} Are you sure you want to abandon this character and quit the game? 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Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 305 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 578 | D:1 | Found Wiriorol's Weapon Boutique. 996 | D:2 | Found a shimmering blue altar of Sif Muna. 1098 | D:2 | Identified the +5 whip of Defence {heavy, rF+ Int+2 SInv} 1105 | D:2 | Learned a level 2 spell: Searing Ray 1211 | D:2 | Reached XP level 3. HP: 22/24 MP: 1/7 1640 | D:2 | Reached XP level 4. HP: 25/30 MP: 1/8 1770 | D:2 | Reached skill level 5 in Conjurations 2246 | D:3 | Found a radiant altar of Vehumet. 2255 | D:3 | Became a worshipper of Vehumet 2255 | D:3 | Offered knowledge of Poisonous Vapours by Vehumet. 2286 | D:3 | Found a glowing drain. 2305 | D:3 | Reached XP level 5. HP: 35/35 MP: 1/10 2371 | Sewer | Entered a sewer 3092 | Sewer | Reached * piety under Vehumet 3370 | Sewer | Reached skill level 6 in Conjurations 3370 | Sewer | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 3370 | Sewer | Reached XP level 6. HP: 20/41 MP: 2/12 3472 | Sewer | Identified the amulet "Jaedagg" {Acrobat rElec rF+ Dex-5 | Stlth+} 3474 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_basic, serial_shops, nicolae_shop_bimaterial_pillars D:2: layout_basic, basic_altar D:3: layout_rooms, amcnicky_altar_gilded, portal_sewer_entry_f, hangedman_decor_push, serial_bayou_crossing, grunt_ministairs_3, kennysheep_generic_room_4 Sewer: sewer_frog_island_01 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.7 Conjurations | 5 6 | 6.2 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 9 || 13 Melee: Unarmed | 4 | || 4 Whip | | 9 || 9 Cast: Magic Dart | 62 | 112 || 174 Searing Ray | 3 | 13 || 16 Armour: Robe | 6 | 16 || 22 Dodge: Dodged | 5 | 22 || 27 Block: Other | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3526 | 3460 | 66 | 287 | 2492 | 4 | 881.5 | Dungeon | 2379 | 2313 | 66 | 145 | 1686 | 3 | 793.0 | Sewer | 1146 | 1146 | 0 | 142 | 806 | 1 | 1146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1146 daAuts D:2: 1042 daAuts D:1: 1031 daAuts D:3: 305 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 22567 | 15 | 15 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 31165 | 30 | 9 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 25 || 25 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 44 || 44 ----------------------+-------+-------++-------