Dungeon Crawl Stone Soup version 0.35-a0-477-gf82e3c0534 (webtiles) character file. Game seed: 11166682589442301834 91 navras the Conjurer (level 4, 7/30 HPs) Began as a Demonspawn Conjurer on June 9, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:28 (2050 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 2050, Time: 00:01:29 Health: 7/30 AC: 8 Str: 7 XL: 4 Next: 34% Magic: 0/9 EV: 11 Int: 21 God: Gold: 117 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) b - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: sanguine armoured A: sanguine armour 1, demonic touch 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Missiles c - 4 datura-tipped darts (quivered) Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of resistance {unknown} k - a potion of attraction {unknown} l - 3 potions of might {unknown} n - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 42% 2d8 7% 2 Blink Tloc 6% N/A 19% 2 Confusing Touch Hex 3% N/A 36% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 36% 3 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Your touch may inflict minor irresistible damage on your foes. Message History Aim: an orc priest, wielding a +0 flail (87% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) You hear a shout! The searing ray misses the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! Your blood congeals into armour. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray misses the orc. The orc priest closely misses you. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The searing ray hits the orc. The orc is heavily wounded. You finish channelling your searing ray. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (almost dead, 87% to hit) You feel a surge of power! You focus your ray upon the orc priest. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your hands begin to faintly glow with unholy energy. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...o###.(....#.#.# ...o'oo........#.# ...o########o###.# ... #)###.#### .. #o#.))))<# . #.#.#.#### #†#.#)# #.#.#)# #.#.#@# #...#.# #####.# ........# ######### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 adders (D:2) A dart slug (D:1) 3 endoplasms (D:2) 3 hobgoblins 4 jackals (D:2) 4 orcs (D:3) 2 quokkas (D:1) 4 ball pythons 4 bats 5 frilled lizards A goblin (D:1) 2 kobolds A rat (D:1) 37 creatures vanquished. Vanquished Creatures (collateral kills) 3 orcs (D:3) A bat (D:3) 4 creatures vanquished. Vanquished Creatures (others) An orc (D:3) 1 creature vanquished. Grand Total: 42 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 444 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 444 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 804 | D:1 | Learned a level 2 spell: Searing Ray 1250 | D:2 | Reached XP level 3. HP: 23/24 MP: 4/7 2050 | D:3 | Reached skill level 5 in Conjurations 2050 | D:3 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 2050 | D:3 | Reached XP level 4. HP: 7/30 MP: 0/9 2050 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, serial_bayou_crossing, serial_park_tiny_1, darby_backdoor_misty_motte D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_alcove_2, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Unarmed | 3 | || 3 Throw: Dart | 3 | || 3 Cast: Magic Dart | 55 | || 55 Searing Ray | 5 | || 5 Armour: Robe | 13 | || 13 Dodge: Dodged | 15 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2064 | 2009 | 55 | 82 | 1706 | 3 | 688.0 | Dungeon | 2064 | 2009 | 55 | 82 | 1706 | 3 | 688.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1019 daAuts D:1: 926 daAuts D:3: 119 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+