Dungeon Crawl Stone Soup version 0.35-a0-469-gf07d79d43a (webtiles) character file. Game seed: 814313176327400114 10 navras the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 7, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (303 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 303, Time: 00:00:23 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You kill the goblin! You start resting. Magic restored. You encounter a kobold and 2 jackals. The kobold is quivering stones. The jackal barks! x2 You see here a jackal corpse. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. Malevolent energies surge around you. The jackal becomes paralysed! The helpless jackal fails to defend itself. You hit the jackal. The jackal is severely wounded. The helpless jackal fails to defend itself. You hit the jackal. You kill the jackal! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........†....... ..... #.. ##............# .... .. ##.....##.....## h.. #.. #..#.######..## . ..##.. #..#.### #.## . ....# ##.....####.# h. #...# ###.#..##..###### h. #...# #####.............. ... ##..# #†@...##....####### ...##...# ####†###.###..## ..h.#...# #....# #.# #..### ......#.####.#### #.# ##...## ##.....hh..†.# #.# #.#..## .....#...##### #.# #.##..# .#.......# #.# #.###.#### ...###...# #.# #.# #..... ... ##### #.# ###### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 3 jackals (D:1) A ball python (D:1) 2 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 300 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 303 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 16 Stab: Paralysed || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 303 | 303 | 0 | 82 | 161 | 1 | 303.0 | Dungeon | 303 | 303 | 0 | 82 | 161 | 1 | 303.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 303 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+