Dungeon Crawl Stone Soup version 0.35-a0-467-g0a0f4f6124 (webtiles) character file. Game seed: 8478862711320744389 1031 navras the Conjurer (level 8, 45/54 HPs) Began as a Demonspawn Conjurer on June 7, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:09:27 (8056 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 8056, Time: 00:09:28 Health: 45/54 AC: 4 Str: 8 XL: 8 Next: 3% Magic: 10/17 EV: 11 Int: 21 God: Gold: 287 SH: 0 Dex: 17 Spells: 16/19 levels left rFire . . . (100%) d - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.29/turn b - +6 ring of dexterity MPRegen 0.15/turn %: no passive effects @: mildly poisoned (45 -> 35), flying A: rugged brown scales 2, demonic magic 1, demonic touch 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 287 gold pieces. Inventory: Hand Weapons d - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) c - a ring of flight (worn) Wands e - a wand of charming (8) a - a wand of flame (23) Scrolls c - 6 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} h - 4 scrolls of amnesia {unknown} d - 3 scrolls of noise {unknown} l - 2 scrolls of immolation {unknown} m - 2 scrolls of fog {unknown} n - 3 scrolls of enchant weapon {unknown} o - 5 scrolls of revelation {unknown} k - a scroll of acquirement {unknown} q - a scroll of vulnerability {unknown} Potions g - 2 potions of magic c - 2 potions of curing f - a potion of moonshine {unknown} j - 4 potions of heal wounds {unknown} p - 2 potions of haste {unknown} s - a potion of mutation {unknown} t - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 6.3 Spellcasting + Level 7.7 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 88% 1d8 1% 1 Blink Tloc 12% N/A 14% 2 Fulminant Prism Conj/Alch 11% 3d8 19% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 19% 4 Fugue of the Fallen Necr 6% N/A 28% 3 Vampiric Draining Necr 6% 2d6 28% 3 Bombard Conj/Erth 11% 9d3 96% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (visited) Temple: D:4-7 Altars: Ashenzari Makhleb Xom Shops: D:2 (*= Annotations: D:5 exclusions: hound and water moccasin Innate Abilities, Weirdness & Mutations You are mostly covered in rugged brown scales. (AC +2, +5% HP) Spells you cast may paralyse adjacent enemies. Your touch may inflict irresistible damage on your foes. Message History Magic restored. You encounter a water moccasin. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin! You kill the water moccasin! You feel very sick. You have reached level 8! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.###. #. .#######.#..... #. ............... #. ............... #. ##########..... #. #.#### #. #.# # #†############.#### #.@................ ################### There were no monsters in sight! Vanquished Creatures Menkaure (Ossuary) A water moccasin (D:5) 2 scorpions (D:5) A bombardier beetle (D:5) A hound (D:3) A jelly (D:5) 2 orc priests (D:4) A gnoll bouda (D:3) 3 sleepcaps A drude (D:5) An iguana (D:4) An orc wizard (D:4) 3 mummies (Ossuary) 6 adders 10 gnolls 8 ufetubi A ribbon worm (D:2) A dart slug (D:2) 2 gnoll draugrs (Ossuary) 8 gnoll zombies (Ossuary) 13 orcs 9 endoplasms 6 hobgoblins 5 quokkas 8 ball pythons 3 bats 2 bat draugrs (Ossuary) 5 frilled lizards 5 goblins 6 goblin zombies (Ossuary) 5 hobgoblin zombies (Ossuary) 6 kobolds 6 kobold zombies (Ossuary) 7 orc zombies (Ossuary) 2 rats 3 rat draugrs (Ossuary) 11 rat zombies (Ossuary) 157 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 382 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 382 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 998 | D:1 | Learned a level 2 spell: Searing Ray 1281 | D:2 | Found Tuoppai's Jewellery Boutique. 1353 | D:2 | Found Gayvasoq's General Store. 1611 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1945 | D:2 | Found Lodweoge's Weapon Shoppe. 2296 | D:3 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 2296 | D:3 | Reached XP level 4. HP: 16/30 MP: 1/8 2466 | D:3 | Encountered an angel 2670 | D:3 | Found a shimmering altar of Xom. 2775 | D:3 | Found a broken altar of Ashenzari. 2779 | D:3 | Saw a vision of the Swamp and the Spider Nest. 2779 | D:3 | Encountered a vampire mosquito 2779 | D:3 | Encountered a redback 2779 | D:3 | Encountered an alligator 2779 | D:3 | Encountered a swamp drake 2779 | D:3 | Encountered a tyrant leech 2779 | D:3 | Encountered a bog body 2779 | D:3 | Encountered a torpor snail 2779 | D:3 | Encountered a tyrant leech 2780 | D:3 | Encountered a culicivora 2780 | D:3 | Encountered a boulder beetle 2781 | D:3 | Encountered a goliath frog 2781 | D:3 | Encountered a meliai 3137 | D:4 | Reached skill level 5 in Conjurations 3660 | D:3 | Gained mutation: You are mostly covered in rugged brown | scales. (AC +2, +5% HP) [demonic ancestry] 3660 | D:3 | Reached XP level 5. HP: 12/36 MP: 0/10 3793 | D:3 | HP: 1/36 [gnoll bouda/+0 whip (9)] 4395 | D:4 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 4395 | D:4 | Reached XP level 6. HP: 43/43 MP: 4/12 4558 | D:4 | Reached skill level 6 in Conjurations 4974 | D:5 | Entered Level 5 of the Dungeon 5066 | D:5 | Found a sand-covered staircase. 5113 | Ossuary | Entered an ossuary 6581 | Ossuary | Encountered Menkaure 6689 | Ossuary | Killed Menkaure 6690 | Ossuary | Reached skill level 5 in Spellcasting 6690 | Ossuary | Reached XP level 7. HP: 26/48 MP: 8/14 7264 | D:5 | Reached skill level 7 in Conjurations 7931 | D:5 | Found a burning altar of Makhleb. 8056 | D:5 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 8056 | D:5 | Reached XP level 8. HP: 45/54 MP: 10/17 8056 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_cross, minmay_misc_feat_ornament, minmay_fountain_box, st_stairs_6, bh_walls_and_bars, serial_park_tiny_pond, grunt_decor_fettered D:2: layout_loops_ring, serial_shops, shop, nicolae_shop_just_a_little_nook, shop_statue, palyth_stone_intersect, skrybe_limestone_x D:3: layout_basic, mainiacjoe_overflow_24_doors, grunt_ashenzari_visionary [grunt_ashenzari_visionary_swamp, grunt_ashenzari_visionary_spider], zin_angel, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b D:4: layout_cave_pools, minmay_goblin_kobold_house D:5: layout_basic, lightli_temple_of_fire, nicolae_ossuary_entry_false_entrances Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 4 5 6 | 6.3 Conjurations | 5 6 7 | 7.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 4 | || 12 Melee: Whip | 8 | 4 | || 12 Cast: Magic Dart | 76 | 229 | 46 || 351 Searing Ray | 3 | 23 | 15 || 41 Drink: Curing | | 1 | || 1 Invisibility | | 1 | || 1 Armour: Robe | 10 | 42 | 22 || 74 Dodge: Dodged | 7 | 20 | 23 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8072 | 7837 | 235 | 1830 | 4609 | 6 | 1345.3 | Dungeon | 6219 | 5984 | 235 | 1181 | 3881 | 5 | 1243.8 | Ossuary | 1852 | 1852 | 0 | 649 | 728 | 1 | 1852.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Ossuary: 1852 daAuts D:3: 1722 daAuts D:5: 1211 daAuts D:4: 1174 daAuts D:2: 1114 daAuts D:1: 997 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+