navras Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 3, D:1) a +0 spear (1, 3, D:1) a quokka corpse (skeletalised by now) (4, 15, D:1) a hobgoblin corpse (skeletalised by now) (6, 35, D:1) a +0 dagger a goblin skeleton (12, 17, D:1) a +0 leather armour (15, 8, D:1) a +0 dagger (16, 17, D:1) a +0 club (19, 33, D:1) 4 javelins (21, 11, D:1) a +0 club a +0 short sword a stone a goblin skeleton a kobold skeleton (28, 3, D:1) a rat corpse (skeletalised by now) (34, -2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (35, 34, D:1) a +0 leather armour (36, 45, D:1) a +0 club a kobold skeleton (38, 12, D:1) a +0 club (38, 14, D:1) a quokka corpse (skeletalised by now) (40, 35, D:1) a +0 scale mail (41, -1, D:1) a +0 club (45, 6, D:1) a +0 mace (49, 23, D:1) a +0 short sword (52, 38, D:1) a +0 whip (52, 40, D:1) a parchment of Fulminant Prism (54, 6, D:1) a +0 ring mail (54, 26, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail (9, 14, D:2) a +0 dagger a +0 dagger an adder skeleton (9, 27, D:2) a ball python corpse (skeletalised by now) (10, -12, D:2) a +0 rapier (10, -5, D:2) a +0 robe (20, -21, D:2) a +0 club (31, -17, D:2) an adder skeleton (35, -4, D:2) a +0 scale mail (41, -24, D:2) the +0 scale mail of Divine Intervention {Harm *Corrode Str+7 Dex-2} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (41, -14, D:2) a ball python skeleton (42, -28, D:2) a +0 dagger a kobold corpse (skeletalised by now) (43, 0, D:2) an adder corpse (skeletalised by now) (44, 9, D:2) a +0 club (52, 19, D:2) a +0 chain mail Level 3 of the Dungeon (2, 1, D:3) a +0 whip 3 boomerangs a +0 leather armour an orc corpse (2, 17, D:3) a ball python corpse (skeletalised by now) (4, -3, D:3) a +0 pair of gloves (6, -11, D:3) a rat corpse (9, 1, D:3) a spore talisman