Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (webtiles) character file. Game seed: 10881165047140301546 48 navras the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on June 2, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:02:29 (1671 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1671, Time: 00:02:30 Health: 19/19 AC: 6 Str: 4 XL: 3 Next: 50% Magic: 10/10 EV: 16 Int: 24 God: Gold: 81 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . (100%) d - +3 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) b - +1 hat rElec . (100%) e - +2 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.23/turn f - ring of poison resistance MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons d - a +3 short sword of venom (weapon) g - a +4 dagger Armour a - a +0 robe (worn) b - a +1 hat (worn) e - a +2 cloak (worn) Jewellery c - a +5 ring of evasion (worn) f - a ring of poison resistance (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic f - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Stone Arrow Conj/Erth 34% 3d9 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 17% 3d6 10% 3 Frozen Ramparts Ice 8% 1d2 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:1 [ Annotations: D:1 exclusions: 2 ball pythons, bat, hobgoblin and jackal D:2 exclusions: endoplasm and 2 hobgoblins D:3 exclusions: hobgoblin, kobold and ribbon worm, Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter an endoplasm. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. (Press . to maintain the ray.) The searing ray hits the endoplasm! You kill the endoplasm! You stop channelling your searing ray. Magic restored. You encounter a hobgoblin. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! (Press . to maintain the ray.) The searing ray hits the hobgoblin! You kill the hobgoblin! You stop channelling your searing ray. Found 9 gold pieces. Found a rapier. Found a stone staircase leading down. You hear the slow hiss of an avalanche of sand nearby. Found a stone staircase leading down. You now have 81 gold pieces (gained 9). There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You encounter a rat, a ribbon worm, a clockroach and an adder. There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ~r~.#...####### wB~......#..... ~~............ S............ .........# ##.......# #.......# #....@..# #.......# ##.....## ##...## ##### You could see a ribbon worm (asleep), an adder (asleep), a clockroach (asleep, warded) and a rat (asleep). Vanquished Creatures A jelly (D:3) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:4) 2 hobgoblins A ball python (D:1) A bat (D:3) 2 frilled lizards 2 goblins 2 kobolds 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 314 | D:1 | Found Cugent's Armour Boutique. 501 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/8 504 | D:2 | Learned a level 2 spell: Searing Ray 1145 | D:3 | Found a faded altar of an unknown god. 1281 | D:3 | Reached skill level 5 in Conjurations 1281 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/10 1285 | D:3 | Learned a level 3 spell: Stone Arrow 1509 | D:3 | Encountered Robin 1670 | D:5 | Entered Level 5 of the Dungeon 1671 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_cross, serial_shops, nicolae_shop_well_armoured, hex_large, patterned_corridor, serial_bayou_lagoon_a, serial_park_square3 [serial_park_minivault_5x5_8], minivault_11, minivault_5, nrook_mini_backslash, chequers_serial_rivers_marsh D:2: layout_basic D:3: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, serial_shops, nicolae_shop_stone, uniq_robin D:4: layout_loops_ring, led_sif_pool, enter_ossuary_5 D:5: layout_rooms, grunt_temple_overflow_open, temple_hall, portal_sewer_entry_b Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Short sword || 2 Cast: Magic Dart || 33 Searing Ray || 3 Armour: Robe || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1672 | 1642 | 30 | 0 | 1264 | 5 | 334.4 | Dungeon | 1672 | 1642 | 30 | 0 | 1264 | 5 | 334.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 638 daAuts D:2: 546 daAuts D:1: 379 daAuts D:4: 107 daAuts D:5: 1 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+