Dungeon Crawl Stone Soup version 0.35-a0-389-gd87ce67ea8 (webtiles) character file. Game seed: 10319058006079364477 25 navras the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on May 27, 2026. Slain by a scorpion (6 damage) ... on level 5 of the Dungeon. The game lasted 00:02:04 (1179 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1179, Time: 00:02:05 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 82% Magic: 1/8 EV: 11 Int: 22 God: Gold: 20 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: mighty, lethally poisoned (-4 -> -10) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 20 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Wands f - a wand of mindburst (5) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of fear {unknown} h - 2 scrolls of identify {unknown} k - a scroll of enchant armour {unknown} m - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} w - a potion of heal wounds l - a potion of curing {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Annotations: D:1 exclusions: dart slug, endoplasm, frilled lizard and hobgoblin D:2 Jessica D:3 exclusions: bombardier beetle, goblin and 2 ribbon worms D:4 exclusion: ball python Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion misses you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion stings you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! It was a potion of heal wounds. You feel much better. j -> w - a potion of heal wounds You feel very sick. The scorpion stings you! The scorpion misses you. It was a potion of might. You feel very mighty all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ... .....#$ ....#..... . ......... .. .......##### .# #.. ...........##... #..###..............# ##...........s@..# ..........#..<...# .s.....<..##...### .........###...# .........# ..... .........###..... .......... ....#.. ..........###.##### ........... ..# You could see a scorpion. Vanquished Creatures An adder (D:4) An orc (D:3) 5 endoplasms A hobgoblin (D:4) 5 ball pythons A bat (D:3) 3 goblins A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:2 | Encountered Jessica 568 | D:3 | Reached XP level 2. HP: 15/15 MP: 5/8 576 | D:3 | Learned a level 2 spell: Searing Ray 743 | D:4 | Encountered a lemure 743 | D:4 | Encountered a lemure 743 | D:4 | Encountered a lemure 862 | D:4 | Reached skill level 5 in Conjurations 1161 | D:5 | Entered Level 5 of the Dungeon 1161 | D:5 | Encountered a scorpion 1179 | D:5 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_basic D:2: layout_rooms, minmay_pentomino_pile, uniq_jessica D:3: layout_basic, shapermc_ecumenical_altar_acropolis, hangedman_abyss_or_decor_lesser_grid D:4: layout_loops_corners, nicolae_underground_beach, uniq_pikel D:5: layout_cave_pools, minmay_temple_entry_glass, dreamdust_gnoll_farm, uniq_prince_ribbit1 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 2 Drink: Heal wounds || 1 Might || 1 Armour: Robe || 9 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1185 | 1164 | 21 | 16 | 810 | 5 | 237.0 | Dungeon | 1185 | 1164 | 21 | 16 | 810 | 5 | 237.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 540 daAuts D:3: 473 daAuts D:1: 88 daAuts D:2: 69 daAuts D:5: 14 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+