Dungeon Crawl Stone Soup version 0.35-a0-389-gd87ce67ea8 (webtiles) character file. Game seed: 8269256618487144014 5 navras the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on May 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (89 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 89, Time: 00:00:42 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 66% Magic: 6/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You open the door. HP restored. Magic restored. There is an open door here. There is an open door here. As you open the door, it creaks loudly! Found a scroll labelled CEDDIKHLUSISM. There is an open door here. There is an open door here. You see here a +0 club. You encounter a quokka. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open gate here. You see here a bat corpse. You encounter a jackal. A jackal is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ######...... #≈.≈# ##..##.....# ##'## ##....#.....# ###...####....#.....# .#.....#ß#..§.'.....# .'..<..'.§.§§.†.....# .#.....#ß#.§§.'.....#### ###...####.§.§#†........ ##'## ##....#.@†.....h #≈.≈ ##..#####.....: ###### #### ..... #§§§§§○§ .... ○○§.§§§§§ ... §§≈☼§°°°§# .. #§○§°☼.§## . You could see a jackal (wandering). Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) A bat (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 89 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 11 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 89 | 89 | 0 | 0 | 61 | 1 | 89.0 | Dungeon | 89 | 89 | 0 | 0 | 61 | 1 | 89.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 89 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+