Dungeon Crawl Stone Soup version 0.35-a0-389-gd87ce67ea8 (webtiles) character file. Game seed: 15522631336640064133 123 navras the Conjurer (level 4, -8/24 HPs) Began as a Deep Elf Conjurer on May 27, 2026. Mangled by a sleepcap (16 damage) ... while put to sleep by a sleepcap... on level 4 of the Dungeon. The game lasted 00:02:02 (1942 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1942, Time: 00:02:03 Health: -8/24 AC: 2 Str: 4 XL: 4 Next: 79% Magic: 6/12 EV: 2 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: sleeping A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of enlightenment {unknown} j - a potion of invisibility {unknown} k - a potion of might {unknown} l - a potion of attraction {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting * Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 13% 2 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Inner Flame Hex/Fire 5% N/A 26% 3 Forge Blazeheart Golem Fire/Frge 5% N/A 65% 4 Starburst Conj/Fire 10% 6d5 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Shops: D:2 = Annotations: D:1 exclusions: ball python, endoplasm, hobgoblin and kobold D:2 exclusions: adder, ball python, dart slug, frilled lizard and hobgoblin D:3 exclusions: adder, dart slug and endoplasm D:4 exclusions: ball python, hobgoblin and hound Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You destroy the marrowcuda! (Press . to maintain the ray.) Your Conjurations skill increases to level 6! You stop channelling your searing ray. You start resting. Magic restored. You encounter a sleepcap. A sleepcap is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You die... #...........# ##.#..)####..# #.......###<.# #.~≈~≈~......# #####.≈~≈~≈.###...h #.f...~≈_≈~.###.F### #.# #...##.≈~≈~≈..##..# #.# .....#. #.~≈~≈~..##..# #.# #### .. #..f@...#.#..# #.# ### ##...#####...# #.# #..## ##..#####.# ###.## ##.........# ##.###.....###..## ##.#............# ##.#†#..####...# ###.##.# #...# #.##.####...# You could see a sleepcap. Vanquished Creatures A marrowcuda (D:4) A jelly (D:4) 3 adders A dart slug (D:2) An orc (D:4) A quokka (D:2) A ball python (D:2) 9 bats A frilled lizard (D:3) 3 goblins 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 455 | D:2 | Found a faded altar of an unknown god. 579 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 601 | D:2 | Learned a level 2 spell: Searing Ray 683 | D:2 | Found Axzima's Jewellery Emporium. 1110 | D:3 | Reached skill level 5 in Conjurations 1324 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/10 1727 | D:4 | Found a shadowy altar of Dithmenos. 1788 | D:4 | Reached XP level 4. HP: 24/24 MP: 8/12 1900 | D:4 | Reached skill level 6 in Conjurations 1942 | D:4 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_peninsula, ebering_ecumenical_altar_petrified D:3: layout_loops_ring D:4: layout_loops_ring, mainiacjoe_overflow_alcove_4, nicolae_overflow_some_kind_of_shallow_water_thing, temple_doors_ab, uniq_natasha, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 25 | || 25 Searing Ray | 5 | 4 || 9 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1944 | 1796 | 148 | 22 | 1569 | 4 | 486.0 | Dungeon | 1944 | 1796 | 148 | 22 | 1569 | 4 | 486.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 687 daAuts D:3: 637 daAuts D:1: 402 daAuts D:4: 218 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+