Dungeon Crawl Stone Soup version 0.34-a0-617-gae34898536 (webtiles) character file. Game seed: 8973577872273347711 62 navras the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Aug 8, 2025. Quit the game on level 2 of the Dungeon on Aug 14, 2025. The game lasted 00:01:07 (661 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 661, Time: 00:01:07 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 8/10 EV: 11 Int: 24 God: Gold: 10 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of vulnerability {unknown} d - a scroll of poison {unknown} e - a scroll of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 10% 1 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Cause Fear Hex 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. A jackal is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. You kill the jackal! Found a stone staircase leading up. Found an escape hatch in the floor. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder! The adder is almost dead. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Welcome back, navras the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.###### #[# ###......######.## #..[####.......... #.#.# #.######.## # #.#.# #.# #.# . #.#.#.# #.# .... ...##.#<#.# #.#####.#.# ..........####....#....# ..†....@...............# ......#.######.##.#....# ##>.. #.# #.##.#....# ### #.# #.......... #.# ####....... #.. #....... ### #.....†. ###...#. #.#####..... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A gnoll (D:1) 2 dart slugs (D:1) 6 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) A jackal (D:2) 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) A kobold (D:1) 6 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 104 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/8 107 | D:1 | Learned a level 2 spell: Searing Ray 296 | D:1 | Reached skill level 5 in Conjurations 395 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/10 661 | D:2 | Upgraded the game from 0.34-a0-582-g15649fa837 to | 0.34-a0-617-gae34898536 661 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_rooms D:2: layout_loops_ring, minmay_tromino_i2 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Spellcasting | 4 | 4.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 661 | 630 | 31 | 0 | 486 | 2 | 330.5 | Dungeon | 661 | 630 | 31 | 0 | 486 | 2 | 330.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 577 daAuts D:2: 83 daAuts