Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 1360327875108475124 21 navras the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Aug 8, 2025. Slain by a white imp (2 damage) ... on level 4 of the Dungeon. The game lasted 00:01:07 (986 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 986, Time: 00:01:08 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 0/8 EV: 11 Int: 22 God: Gold: 60 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of summoning {unknown} e - a scroll of fog {unknown} h - 2 scrolls of fear {unknown} Potions g - a potion of magic f - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 12% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Call Imp Summ 6% N/A 19% 2 Jinxbite Hex 6% 2d2 19% 2 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Alistair's Intoxication Alch 2% N/A 97% 5 Summon Mana Viper Hex/Summ 3% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the white imp. The white imp is lightly wounded. (Press . to maintain the ray.) The searing ray misses the white imp. The searing ray hits the white imp. The white imp is lightly wounded. The white imp hits you. The white imp freezes you. The searing ray hits the white imp. The white imp is heavily wounded. You finish channelling your searing ray. The giant cockroach barely misses you. The white imp gestures at you. The puff of frost misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (79% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. The giant cockroach is severely wounded. (Press . to maintain the ray.) The giant cockroach bites you but does no damage. The white imp misses you. The giant cockroach bites you but does no damage. The searing ray misses the giant cockroach. The giant cockroach bites you. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * The searing ray hits the giant cockroach! You kill the giant cockroach! The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... ######### #...@...# #.♣.5.♣.# ...)... #.♣...♣.# #.......# #.♣...♣.# ....... # ##+## # You could see a white imp. Vanquished Creatures 2 dart slugs 2 endoplasms 2 giant cockroaches 2 hobgoblins 2 quokkas 2 ball pythons (D:1) A bat (D:3) 2 frilled lizards 2 goblins A kobold (D:3) 2 rats (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 462 | D:2 | Found a faded altar of an unknown god. 470 | D:2 | Reached XP level 2. HP: 14/15 MP: 2/8 541 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:3 | Reached skill level 5 in Conjurations 986 | D:4 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_y, chequers_hall_statues_y, chequers_ecumenical_altar_island, columned_hall_lemuel, uniq_natasha D:3: layout_basic, small_statue_intersection, uniq_jessica D:4: layout_gridville, temple_pool_b, grunt_ministairs_3, fountainhead, minmay_manual_mullet, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 932 | 58 | 0 | 810 | 4 | 247.5 | Dungeon | 990 | 932 | 58 | 0 | 810 | 4 | 247.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 437 daAuts D:2: 329 daAuts D:3: 216 daAuts D:4: 6 daAuts