Seeded DCSS version 0.34-a0-470-g33c2588a93 (webtiles) character file. Game seed: 941989783560632639 (custom seed) 530 navras the Conjurer (level 7, -7/41 (46) HPs) Began as a Demonspawn Conjurer on July 29, 2025. Was a Follower of Vehumet. Mangled by a wight ... wielding a +6 great sword (15 damage) ... on level 6 of the Dungeon. The game lasted 00:03:27 (2580 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 2580, Time: 00:03:27 HP: -7/41 (46) AC: 7 Str: 7 XL: 7 Next: 3% MP: 0/23 EV: 11 Int: 21 God: Vehumet [*.....] Gold: 102 SH: 0 Dex: 11 Spells: 13/16 levels left rFire . . . (100%) e - +0 quick blade rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.26/turn c - ring of magical power MPRegen 0.36/turn %: guardian spirit @: studying Dodging, drained A: horns 1, powered by death 1, magic shield, magic regeneration, magic link a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +0 quick blade (weapon) Armour a - a +0 robe (worn) d - a +1 hat (worn) Jewellery b - a +4 ring of protection (worn) c - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} e - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} Potions g - 3 potions of magic f - a potion of moonshine {unknown} j - a potion of might {unknown} l - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting + Level 6.6 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 11% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Poisonous Vapours Alch/Air 20% 1d1 11% 1 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Gloom Hex/Necr 10% N/A 32% 3 Summon Ice Beast Ice/Summ 5% N/A 32% 3 Ignite Poison Fire/Alch 5% N/A 71% 4 Summon Mana Viper Hex/Summ 5% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Vehumet Wu Jian Xom Yredelemnul Shops: D:3 * Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When low on magic, you restore magic in place of health. Message History You have reached level 7! Your demonic ancestry asserts itself... You feel your life force and your magical essence meld. The searing ray hits the wight! The wight is almost destroyed. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +6 great sword and wearing a +0 robe (almost destroyed, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight but does no damage. The wight is almost destroyed. (Press . to maintain the ray.) The wight closely misses you. The searing ray hits the wight. The wight is almost destroyed. The wight hits you with a +6 great sword. The searing ray hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +6 great sword! You feel drained. The searing ray misses the wight. You finish channelling your searing ray. The wight hits you with a +6 great sword. You feel drained. The wight hits you with a +6 great sword! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +6 great sword and wearing a +0 robe (almost destroyed, 81% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The wight hits you with a +6 great sword! * * * LOW HITPOINT WARNING * * * You feel drained. The searing ray misses the wight. The wight hits you with a +6 great sword! You die... ....#+###.# ###.# #.# #.. ###.# #.####.#.# ....#.###......#.# #####............+ # #♣♣♣♣#...♣####.# # P.♣♣♣♣....♣###)# ♣..P ♣.♣..♣♣♣. #z# ♣.♣♣♣♣.P.♣♣♣P###@# ..PP♣♣...♣....#..# P..♣.♣...♣.P.....+ .♣.P♣♣..♣♣♣.###### P♣..♣..♣...♣.# ♣......♣......# .P..♣.♣.P..♣...# ....♣.♣..♣♣♣...... ♣§♣.§.P..♣♣♣###... You could see a wight. Vanquished Creatures A sky beast (D:6) 2 bullfrogs (D:6) A wight (D:6) 3 jellies (D:6) A hound (D:6) An iguana (D:6) 2 gnolls (D:6) 2 adders 4 river rats (D:6) A shadow imp (D:5) A dart slug (D:2) An orc (D:4) 2 giant cockroaches (D:1) 6 hobgoblins 3 ball pythons 6 bats 5 endoplasms (D:1) 4 frilled lizards 3 kobolds (D:1) A quokka zombie (D:3) 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 213 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 213 | D:2 | Reached XP level 2. HP: 19/19 MP: 5/5 217 | D:2 | Learned a level 2 spell: Searing Ray 258 | D:2 | Found a faded altar of an unknown god. 264 | D:3 | Found Haczakitt's General Store. 407 | D:4 | Found a shadowy altar of Dithmenos. 430 | D:5 | Entered Level 5 of the Dungeon 452 | D:7 | Found a statue of an orb of entropy. 454 | D:7 | Found a staircase to the Ecumenical Temple. 455 | D:7 | Found a statue of an orb of entropy. 461 | Temple | Found a transporter. 461 | Temple | Found a transporter. 461 | Temple | Found a transporter. 461 | Temple | Found a transporter. 461 | Temple | Entered the Ecumenical Temple 479 | Temple | Became a worshipper of Vehumet 479 | Temple | Offered knowledge of Sandblast by Vehumet. 863 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 1958 | D:6 | Noticed a sky beast 1967 | D:6 | Killed a sky beast 1968 | D:6 | Reached skill level 5 in Conjurations 1968 | D:6 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1968 | D:6 | Reached XP level 4. HP: 22/30 MP: 9/9 1968 | D:6 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1968 | D:6 | Reached XP level 5. HP: 26/35 MP: 9/10 2268 | D:6 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 2268 | D:6 | Reached XP level 6. HP: 41/41 MP: 12/12 2318 | D:6 | Reached * piety under Vehumet 2336 | D:6 | Reached skill level 6 in Conjurations 2465 | D:6 | Found an opulent altar of Gozag. 2545 | D:6 | Reached skill level 5 in Spellcasting 2573 | D:6 | Gained mutation: When low on magic, you restore magic in | place of health. [demonic ancestry] 2573 | D:6 | Reached XP level 7. HP: 46/46 MP: 14/14 2580 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_loops_ring, chequers_ecumenical_altar_simple_redux, basic_altar, minmay_misc_feat_cross, kennysheep_jessica_study, uniq_jessica D:3: layout_rooms, serial_undead, serial_undead_c, serial_undead_c, serial_undead_c, serial_shops, shop, uniq_natasha, uniq_ijyb, uniq_crazy_yiuf_cottage D:4: layout_basic, mainiacjoe_overflow_small_starburst, ebering_dispersal_statue_hall D:5: layout_rooms D:6: wad_woods_tower, layout_basic, nicolae_gozag_cash_rules_everything_around_me D:7: layout_basic, minmay_temple_entry_arrows, serial_shops, shop Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.1 Conjurations | 5 6 | 6.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 8 | | || 8 Cast: Magic Dart | 58 | 8 | || 66 Searing Ray | 11 | 15 | 2 || 28 Armour: Robe | 11 | 9 | 6 || 26 Dodge: Dodged | 7 | 3 | 1 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2581 | 2280 | 301 | 91 | 1531 | 8 | 322.6 | Dungeon | 2544 | 2260 | 284 | 91 | 1531 | 7 | 363.4 | Temple | 36 | 19 | 17 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1265 daAuts D:6: 694 daAuts D:4: 270 daAuts D:2: 155 daAuts D:3: 107 daAuts Temple: 36 daAuts D:7: 28 daAuts D:5: 21 daAuts