Seeded DCSS version 0.34-a0-461-gf09bc62600 (webtiles) character file. Game seed: 941989783560632639 (custom seed) 92103 navras the Devastator (level 15, -1/90 HPs) Began as a Demonspawn Conjurer on July 27, 2025. Was a High Priest of Vehumet. Shot with an arrow by a centaur warrior (7 damage) ... on level 13 of the Dungeon. The game lasted 00:46:14 (23105 turns). navras the Devastator (Demonspawn Conjurer) Turns: 23105, Time: 00:46:14 Health: -1/90 AC: 11 Str: 9 XL: 15 Next: 56% Magic: 0/45 EV: 12 Int: 25 God: Vehumet [*****.] Gold: 741 SH: 0 Dex: 11 Spells: 15/49 levels left rFire + . . (50%) l - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) (no body armour) rPois . (100%) e - +1 hat rElec + (33%) (no cloak) rCorr . (100%) g - +2 pair of gloves SInv . j - +2 pair of boots Will +.... (no amulet) Stlth +++ d - ring of fire HPRegen 0.35/turn c - ring of magical power MPRegen 0.58/turn %: guardian spirit @: studying Dodging A: horns 1, thin metallic scales 3, powered by death 1, magic shield, magic regeneration, magic link a: Renounce Religion You were on level 13 of the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 4 branches of the dungeon, and saw 21 of its levels. You collected 2326 gold pieces. You spent 1585 gold pieces at shops. Inventory: Hand Weapons p - the +8 longbow "Zephyr" {speed, Dex+3 SInv} (You found it on level 4 of the Lair of Beasts) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Missiles f - 12 atropa-tipped darts i - 2 throwing nets k - 6 curare-tipped darts Armour e - a +1 hat (worn) g - a +2 pair of gloves (worn) j - a +2 pair of boots (worn) q - +0 steam dragon scales Magical Staves a - a staff of fire h - a staff of air l - a staff of conjuration (weapon) Jewellery b - a +4 ring of protection c - a ring of magical power (worn) d - a ring of fire (worn) m - a ring of flight n - a ring of positive energy o - a ring of ice Wands e - a wand of paralysis (17) a - a wand of flame (26) c - a wand of iceblast (17) Scrolls x - 2 scrolls of amnesia s - 4 scrolls of summoning c - 2 scrolls of fog {unknown} b - 4 scrolls of blinking N - a scroll of noise r - 5 scrolls of revelation u - a scroll of enchant armour {unknown} V - 3 scrolls of vulnerability t - 6 scrolls of teleportation T - a scroll of torment I - 2 scrolls of immolation w - a scroll of enchant weapon e - a scroll of poison {unknown} Potions g - 4 potions of magic e - 4 potions of enlightenment m - 5 potions of might k - a potion of moonshine l - 3 potions of resistance {unknown} w - 4 potions of heal wounds o - 4 potions of lignification {unknown} p - 3 potions of curing {unknown} s - 2 potions of attraction {unknown} t - 2 potions of brilliance {unknown} x - 3 potions of mutation {unknown} z - a potion of berserk rage {unknown} D - 2 potions of haste {unknown} a - a potion of ambrosia Skills: - Level 5.0 Dodging - Level 5.0 Stealth + Level 17.8 Spellcasting + Level 19.5 Conjurations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 41% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 82% 2d16 (+2d91% 4 e - Freezing Cloud Conj/Ice/Air 35% 6-21 1% 5 f - Conjure Ball Lightni Conj/Air 41% 3x3d13 1% 6 g - Iskenderun's Battles Conj/Frge 82% 2d16 1% 4 h - Blink Tloc 44% N/A 3% 2 i - Starburst Conj/Fire 51% 6d14 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lee's Rapid Deconstruct Erth 11% 3d8* 16% 5 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 88% 1d7 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 88% 1d3 1% 1 Shock Conj/Air 100% 1d9 1% 1 Hailstorm Conj/Ice 82% 3d14 1% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 1% 3 Rending Blade Conj/Frge 82% 2d12 1% 4 Ensorcelled Hibernation Hex/Ice 44% N/A 3% 2 Grave Claw Necr 44% 2d10 3% 2 Sublimation of Blood Necr 22% N/A 3% 2 Ignite Poison Fire/Alch 33% N/A 6% 4 Olgreb's Toxic Radiance Alch 22% N/A 6% 4 Gloom Hex/Necr 44% N/A 7% 3 Passwall Erth 22% N/A 7% 3 Summon Ice Beast Ice/Summ 22% N/A 7% 3 Vhi's Electric Charge Tloc/Air 44% N/A 22% 4 Hoarfrost Cannonade Ice/Frge 11% 3d6/3d13 52% 5 Summon Mana Viper Hex/Summ 22% N/A 52% 5 Fulsome Fusillade Conj/Alch 41% (3-5)d15 54% 8 Gell's Gavotte Tloc 11% 2d(16-23) 98% 6 Ignition Fire 16% 3d7 100% 8 Death's Door Necr 11% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (5/5) D:11 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults: D:13-14 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:3 * D:7 [ Orc:1 [: Orc:2 **=*!* Annotations: D:9 exclusion: grate Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are completely covered in thin metallic scales. (AC +4, rElec) You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When low on magic, you restore magic in place of health. Message History A centaur warrior comes into view. It is wielding a staff of death. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The centaur warrior shoots an arrow. The arrow hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow hits you!! The centaur warrior shoots an arrow. The arrow barely misses your ball lightning. The arrow closely misses you. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the centaur warrior. The centaur warrior is lightly wounded. You hear a roar! The centaur warrior shoots an arrow. The arrow closely misses you. A vampire comes into view. Your ball lightning explodes! The blast of lightning engulfs the centaur warrior! The centaur warrior is moderately wounded. The blast of lightning engulfs the vampire!! The vampire is almost destroyed. You hear a shout! You hear a roar! Casting: Conjure Ball Lightning (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you! You die... #..)).)#####. #.))