Seeded DCSS version 0.34-a0-457-ge9fc4eb682 (webtiles) character file. Game seed: 941989783560632639 (custom seed) 108 navras the Conjurer (level 4, -4/30 HPs) Began as a Demonspawn Conjurer on July 26, 2025. Was a Follower of Vehumet. Killed from afar by Ijyb (14 damage) ... with an iceblast ... on level 3 of the Dungeon. The game lasted 00:02:23 (2824 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 2824, Time: 00:02:24 Health: -4/30 AC: 10 Str: 7 XL: 4 Next: 58% Magic: 15/18 EV: 11 Int: 21 God: Vehumet [*.....] Gold: 141 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) f - +0 quick blade rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) g - +1 hat rElec . (100%) (no cloak) rCorr . (100%) b - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.25/turn d - ring of magical power MPRegen 0.32/turn %: no passive effects @: no status effects A: powered by death 1, magic regeneration a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons f - a +0 quick blade (weapon) Armour a - a +0 robe (worn) b - a +2 pair of gloves (worn) g - a +1 hat (worn) Jewellery c - a +4 ring of protection (worn) d - a ring of magical power (worn) e - a +6 ring of dexterity Scrolls c - a scroll of noise {unknown} d - a scroll of revelation {unknown} e - a scroll of enchant armour {unknown} h - 3 scrolls of identify {unknown} j - 3 scrolls of summoning {unknown} k - a scroll of fear {unknown} l - a scroll of blinking {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} n - a potion of moonshine {unknown} o - 3 potions of enlightenment {unknown} p - 2 potions of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 56% 2x1d6 4% 1 Kiss of Death Conj/Necr 56% 2d9 4% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Summon Ice Beast Ice/Summ 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:3 * Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Ijyb shouts! Found a stone staircase leading up. There is a stone staircase leading up here. Ijyb is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 dagger of electrocution, wearing a +0 leather armour and carrying a wand of iceblast (74% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) Ijyb hits you with a +1 dagger of electrocution. The searing ray hits Ijyb. Ijyb is lightly wounded. Ijyb hits you but does no damage. The searing ray misses Ijyb. Ijyb hits you but does no damage. You are electrocuted!! Ouch! That really hurt! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. Ijyb attacks as she pursues you! Ijyb misses you. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You die... Ijyb screams, "Time for next experiment!" #...##.......# ##.#.##.......# .. ##..#.##.......# .# #..##...>......# ..# ..###.##.......# ..# ......##.#####.. ...# ...............###...# ..###<...#######.....# ..# #....# #.@#<..# ..# #...#######......# ..............