Seeded DCSS version 0.34-a0-457-ge9fc4eb682 (webtiles) character file. Game seed: 436406132848556802 (custom seed) 18 navras the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on July 26, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:00:50 (894 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 894, Time: 00:00:50 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 48% Magic: 5/5 EV: 11 Int: 18 God: Gold: 33 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by death 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 exclusions: door and ribbon worm D:4 Robin Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Message History Level annotation: exclusions: door and ribbon worm You feel sick. There is a stone staircase leading down here. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. c - 2 scrolls labelled ROIPHU TONNA (gained 1) e - a scroll labelled WUESILIARI A hobgoblin comes into view. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 33 gold pieces (gained 7). Found an escape hatch in the floor. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. The goblin shouts! The hobgoblin shouts! The goblin shouts! Robin shouts! The goblin shouts! x5; The hobgoblin shouts! Found a long bronze wand. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #. ###.### # #g.g..#.# #.ggg.#.# #gggSg.. #g...g# #gg.@.# ####### You could see Robin, an adder (wandering), 3 hobgoblins and 9 goblins. Vanquished Creatures An adder (D:3) 2 hobgoblins 2 quokkas An endoplasm (D:2) 2 goblins 2 kobolds A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 52 | D:1 | Found a faded altar of an unknown god. 693 | D:3 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 693 | D:3 | Reached XP level 2. HP: 19/19 MP: 1/5 743 | D:2 | Learned a level 2 spell: Searing Ray 893 | D:4 | Noticed Robin 894 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, shapermc_ecumenical_altar_gd D:2: layout_loops_corners, columned_hall_lemuel, chequers_serial_rivers_micro_b D:3: layout_loops_ring D:4: layout_loops_ring, kennysheep_mini, minmay_temple_entry_antechambers, uniq_robin, uniq_eustachio Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 22 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 896 | 896 | 0 | 146 | 595 | 4 | 224.0 | Dungeon | 896 | 896 | 0 | 146 | 595 | 4 | 224.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 647 daAuts D:1: 138 daAuts D:3: 110 daAuts D:4: 0 daAuts