Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 2350144431948496327 17 navras the Conjurer (level 2, -4/19 HPs) Began as a Demonspawn Conjurer on July 25, 2025. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (629 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 629, Time: 00:00:44 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 1/5 EV: 11 Int: 18 God: Gold: 8 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large bone plates 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic d - 2 potions of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Message History You kill the jackal! The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. Magic restored. You see here a jackal corpse. A gnoll is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... .....j. ##.....#.....######## ..†.... ##...................# ......h #....................# $....J. #....................# ....... #....................# ....... #...............#.#### .......##..................# :.......##.................# .........##.j@..†.....#....# #######.....####.#####.....# # ##.##)##...# #.##### ....###.##....#.# #.# #..........##.# #.# ######........## #.# ###....#..####.# #...#..)....##.# #.####...#..##.# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 384 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 384 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 410 | D:1 | Learned a level 2 spell: Searing Ray 629 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_rooms Action || total ---------------------------++------- Melee: Staff || 6 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 629 | 629 | 0 | 163 | 329 | 1 | 629.0 | Dungeon | 629 | 629 | 0 | 163 | 329 | 1 | 629.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 629 daAuts