Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 4817048066794657896 320 navras the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on July 25, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:02:20 (3181 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 3181, Time: 00:02:20 Health: 41/41 AC: 0 Str: 8 XL: 6 Next: 22% Magic: 29/34 EV: 17 Int: 20 God: Gold: 222 SH: 0 Dex: 11 Spells: 11/14 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.26/turn e - ring of magical power MPRegen 0.24/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, demonic guardian 1, (weakness stinger 2) a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 222 gold pieces. Inventory: Missiles c - 2 throwing nets Armour a - a +0 robe (melded) Jewellery b - a ring of magical power (worn) e - a ring of magical power (worn) Scrolls c - a scroll of enchant weapon {unknown} d - 2 scrolls of teleportation {unknown} e - 6 scrolls of immolation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of fog {unknown} k - 4 scrolls of identify {unknown} l - a scroll of blinking {unknown} m - a scroll of torment {unknown} o - a scroll of amnesia {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} n - a potion of curing {unknown} Talismans d - an inkwell talisman (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.5 Spellcasting + Level 6.0(6.5) Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 10% 1 Construct Spike Launche Frge 12% 2d3 16% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. A weak demonic guardian rushes to your aid. (You have a tail ending in a sharp stinger.) Message History The searing ray misses the bombardier beetle. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You stop channelling your searing ray. You begin transforming. You continue transforming. x3 You turn into a walking scroll. Your +0 robe melds into your body. You feel your magic capacity increase. e - a ring of magical power (worn) You start resting. HP restored. You start resting. Magic restored. Okay, then. g - 2 potions of magic (gained 1) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) The searing ray hits the ogre! You kill the ogre! Your Conjurations skill increases to level 6! You have reached level 6! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.# ...###### .# ............ .. ...#### #.# .# #..# #.# .# #..# #.# ##.### .## ##.#######.# #.:.. ... #....†....# #..## #.# #...#####.#####;..# #.# #.#.............#.)...# #.# #.#..####.#####.# ###.#####.#### #.##..# ### ### #.......... #.##### #...J<# ... +..##..# #.# #.O# ##. #S.# .# #..# There were no monsters in sight! Vanquished Creatures An ogre (D:4) A howler monkey (D:4) A bombardier beetle (D:4) 3 gnolls (D:2) 9 adders A dart slug (D:4) An orc (D:3) 10 endoplasms 4 giant cockroaches 5 hobgoblins 4 quokkas 6 ball pythons 3 bats 4 frilled lizards 7 goblins 6 kobolds 7 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 417 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 417 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 614 | D:1 | Learned a level 2 spell: Searing Ray 1337 | D:2 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1337 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1733 | D:2 | Reached XP level 4. HP: 30/30 MP: 8/8 2222 | D:3 | Reached skill level 5 in Conjurations 2709 | D:3 | Reached XP level 5. HP: 34/35 MP: 14/14 2933 | D:4 | Noticed an ogre 3180 | D:4 | Killed an ogre 3181 | D:4 | Reached skill level 6 in Conjurations 3181 | D:4 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 3181 | D:4 | Reached XP level 6. HP: 41/41 MP: 16/16 3181 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, minmay_mini_jars D:4: layout_basic, nrook_uturn Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.5 Conjurations | 5 6 | 6.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 34 || 76 Searing Ray | 8 | 18 || 26 Armour: Robe | 9 | || 9 Skin | | 3 || 3 Dodge: Dodged | 11 | 8 || 19 Form: Scroll | | 2 || 2 | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3179 | 2994 | 185 | 168 | 2509 | 4 | 794.8 | Dungeon | 3179 | 2994 | 185 | 168 | 2509 | 4 | 794.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1247 daAuts D:2: 961 daAuts D:3: 753 daAuts D:4: 217 daAuts