Dungeon Crawl Stone Soup version 0.34-a0-448-gfe01774196 (webtiles) character file. Game seed: 14037932560911175609 29 navras the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on July 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (704 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 704, Time: 00:00:55 Health: 24/24 AC: 0 Str: 7 XL: 3 Next: 1% Magic: 9/11 EV: 17 Int: 20 God: Gold: 54 SH: 0 Dex: 11 Spells: 4/7 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, demonic guardian 1, magic regeneration a: no special abilities You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery c - an amulet of guardian spirit Scrolls c - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of invisibility {unknown} Talismans b - an inkwell talisman (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5(5.0) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. A weak demonic guardian rushes to your aid. You regenerate magic rapidly. Message History a +0 dagger; a jackal corpse Things that are here: a +0 whip; a stone; a parchment of Searing Ray Found an escape hatch in the floor. An endoplasm comes into view. The endoplasm moves out of view. You now have 54 gold pieces (gained 18). A frilled lizard comes into view. A frilled lizard is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a scroll labelled HIMELIE SUXAY You pick up a parchment of Shock and begin reading... You add the spell Shock to your library. You pick up a parchment of Summon Seismosaurus Egg and begin reading... You add the spell Summon Seismosaurus Egg to your library. Found a stone staircase leading down. An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### $..# ###.########## #..;.........# ...>..#..........# ..#.#............# #...#..........# ...#....^.......# .. #.##.........+ . ... #.........# .# #.........####### #................ There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 228 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 228 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/9 282 | D:1 | Learned a level 2 spell: Searing Ray 704 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 704 | D:1 | Reached XP level 3. HP: 24/24 MP: 9/11 704 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, glass_columns_b, st_stairs_14 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 8 Armour: Robe || 2 Skin || 3 Dodge: Dodged || 23 Form: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 704 | 704 | 0 | 133 | 416 | 1 | 704.0 | Dungeon | 704 | 704 | 0 | 133 | 416 | 1 | 704.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 704 daAuts