Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 16744813540533707482 70 navras the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on July 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:38 (2058 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 2058, Time: 00:01:39 Health: 30/30 AC: 0 Str: 7 XL: 4 Next: 3% Magic: 7/12 EV: 17 Int: 20 God: Gold: 127 SH: 4 Dex: 12 Spells: 6/9 levels left rFire x . . (150%) b - melded +2 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (molten scales 2), condensation shield a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (melded) Armour a - a +0 robe (melded) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of amnesia {unknown} k - a scroll of vulnerability {unknown} l - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of might {unknown} Talismans c - an inkwell talisman (worn) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8(5.3) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 12% 1 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are mostly covered in molten scales. (AC +3)) A meltable shield of frost defends you. (SH +4) Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (79% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. You see here a hobgoblin corpse. You now have 127 gold pieces (gained 5). You open the door. Found a leather armour. An adder and a bat come into view. The adder hisses angrily. The teleport trap disappears. The bat disappears! The bat moves out of view. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......... ##.......## #...##### #.........###....##### +.........+........... #........$####...#.### #...†...# #..##.### #....[# #........ #...# ##....... ###;# ###.##.### ##...## #.......). .######..#..######.#.##.##. ........###.†....#.#.#..##. #######..#..####.#.#.#.###. ##.....# #.#.#.#.###. ##...## #.#......... ##.## #.###....... ### #.......#### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:2) 6 jackals (D:1) 3 quokkas (D:1) 4 ball pythons 3 bats (D:1) 3 endoplasms (D:1) 6 frilled lizards (D:1) 5 goblins 7 kobolds 2 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 314 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 314 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 354 | D:1 | Learned a level 2 spell: Searing Ray 842 | D:1 | Gained mutation: You are mostly covered in molten scales. | (AC +3) [demonic ancestry] 842 | D:1 | Reached XP level 3. HP: 21/24 MP: 4/7 2058 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2058 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/12 2058 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Dagger | 7 | || 7 Cast: Magic Dart | 40 | || 40 Searing Ray | 19 | || 19 Armour: Robe | 26 | || 26 Skin | 1 | || 1 Dodge: Dodged | 20 | || 20 Form: Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2057 | 2009 | 48 | 151 | 1587 | 2 | 1028.5 | Dungeon | 2057 | 2009 | 48 | 151 | 1587 | 2 | 1028.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1625 daAuts D:2: 431 daAuts