Dungeon Crawl Stone Soup version 0.34-a0-446-g2e3327b29e (webtiles) character file. Game seed: 9012065985796682712 35 navras the Conjurer (level 3, 22/24 HPs) Began as a Demonspawn Conjurer on July 24, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:20 (1192 turns). navras the Conjurer (Demonspawn Conjurer) Turns: 1192, Time: 00:01:21 Health: 22/24 AC: 2 Str: 7 XL: 3 Next: 17% Magic: 0/7 EV: 11 Int: 20 God: Gold: 7 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin skeletal structure 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of attraction {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your touch may inflict minor irresistible damage on your foes. Message History Found a stone staircase leading up. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The searing ray misses the adder. The adder bites you. The searing ray hits the adder! The adder is almost dead. The adder barely misses you. You stop channelling your searing ray. The adder closely misses you. The adder attacks as it pursues you! The adder misses you. The adder bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your bones become slightly less dense. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...........# ...........# ...........# ..........# ..........####### ########..<...... #).....####### #.....†## #####.@.#### ##.....## ######## ####...####....... ###.......†<### ##.....##†.... ##............. #.............. #.............. ####.............. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 558 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 558 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 843 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:1 | Found a faded altar of an unknown god. 1192 | D:2 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 1192 | D:2 | Reached XP level 3. HP: 22/24 MP: 0/7 1192 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_rooms, hellmonk_ecumenical_altar_run_dry, serial_bayou, serial_bayou_crossing, serial_bayou_pond_c, serial_bayou_ford_a, serial_bayou_lagoon_b D:2: layout_rooms, basic_altar, chequers_serial_rivers_small_3, minivault_14 Action || total ---------------------------++------- Melee: Unarmed || 12 Touch || 1 Cast: Magic Dart || 34 Searing Ray || 3 Armour: Robe || 16 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1233 | 1215 | 18 | 320 | 686 | 2 | 616.5 | Dungeon | 1233 | 1215 | 18 | 320 | 686 | 2 | 616.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1152 daAuts D:2: 81 daAuts