Dungeon Crawl Stone Soup version 0.34-a0-398-g5bb89448b4 (webtiles) character file. Game seed: 4010971333180945681 9 navras the Conjurer (level 2, 14/15 HPs) Began as a Deep Elf Conjurer on July 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:21 (919 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 919, Time: 00:01:21 Health: 14/15 AC: 2 Str: 4 XL: 2 Next: 3% Magic: 8/8 EV: 11 Int: 22 God: Gold: 78 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying c - a ring of positive energy d - a ring of positive energy Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ D:2 : Annotations: D:1 exclusions: dart slug, frilled lizard and kobold D:2 exclusions: 3 adders, goblin, hobgoblin, kobold and rat Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ouch! That really hurt! The quokka misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You climb upwards. Level annotation: exclusions: 3 adders, goblin, hobgoblin, kobold and rat There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. The quokka bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! You see here a quokka corpse. Magic restored. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a club. There is a stone staircase leading up here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.. #.. #.. #.# . ##.# ... ..###.... #........ #@.# #....S.# .... .)..g...# #### ..ß #####....#.# ...##.w##.# ###### # ..#......# ..o.....# #...o...## #..o.o...# You could see an adder (asleep) and a goblin (asleep). Vanquished Creatures 3 quokkas A ball python (D:1) A bat (D:1) 2 frilled lizards A goblin (D:1) 2 rats (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 33 | D:1 | Found Zydijud's Armour Shop. 664 | D:2 | Found Qivush's Book Emporium. 875 | D:3 | Noticed an orc wizard 875 | D:3 | Noticed an orc priest 875 | D:3 | Noticed an orc wizard 884 | D:2 | Reached XP level 2. HP: 7/15 MP: 5/8 917 | D:2 | Learned a level 2 spell: Searing Ray 919 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_corners, serial_shops, nicolae_shop_crystal D:2: layout_basic, serial_shops, nicolae_shop_tiny_waterfront, kennysheep_generic_room_6 D:3: layout_rooms, grunt_temple_overflow_magic_moments, gup_sewer_entry_bubbles, chequers_ecumenical_altar_simple_redux, st_stairs_6 Action || total ---------------------------++------- Cast: Magic Dart || 15 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 919 | 862 | 57 | 0 | 760 | 3 | 306.3 | Dungeon | 919 | 862 | 57 | 0 | 760 | 3 | 306.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 519 daAuts D:2: 395 daAuts D:3: 4 daAuts