Dungeon Crawl Stone Soup version 0.34-a0-349-g71506e332b (webtiles) character file. Game seed: 3735989656995511186 219 navras the Conjurer (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on July 11, 2025. Slain by a water moccasin (6 damage) ... on level 6 of the Dungeon. The game lasted 00:01:54 (1728 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1728, Time: 00:01:54 Health: -5/28 AC: 2 Str: 4 XL: 5 Next: 64% Magic: 10/14 EV: 11 Int: 25 God: Gold: 132 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-5 -> -10) A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - 3 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} i - a scroll of immolation {unknown} Potions b - a potion of magic d - a potion of attraction {unknown} h - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting * Level 6.7 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 9% 1 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Frozen Ramparts Ice 12% 1d2 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Wu Jian Shops: D:4 :* Annotations: D:2 exclusion: hobgoblin D:4 exclusions: black bear, goblin and hound D:5 exclusion: hound Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You open the door. A water moccasin comes into view. The water moccasin hisses angrily. There is an open door here. You close the door. You open the door. The water moccasin bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. x2 The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... ... #.###.####### .##.##......... #.##.##......... #.##.##......... ########.#.†........... +#.........#.#.......S.. ...#...#.....#.#S###### ...#...#.......#@# ...#..##.....###.# ...#........## #.# ...#...##.#.# #.# ...#...#..#.# #.# ...#...##.#.# #.# ..##.<....#.####.# .....####.#......# #..... ..######## You could see a water moccasin. Vanquished Creatures A scorpion (D:5) A jelly (D:5) An iguana (D:5) A sleepcap (D:6) 5 adders A shadow imp (D:6) A white imp (D:5) An orc (D:4) 2 giant cockroaches A hobgoblin (D:1) 4 ball pythons A bat (D:1) 4 endoplasms A frilled lizard (D:2) 2 goblins (D:1) 3 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 147 | D:1 | Learned a level 2 spell: Searing Ray 542 | D:2 | Reached skill level 5 in Conjurations 761 | D:4 | Found Yzxae's Book Shop. 767 | D:4 | Reached XP level 3. HP: 19/19 MP: 7/10 807 | D:4 | Noticed a black bear 808 | D:4 | Found Urasew's Elemental Accessories. 1117 | D:5 | Entered Level 5 of the Dungeon 1229 | D:5 | Found an ornate altar of the Wu Jian Council. 1245 | D:5 | Noticed a scorpion 1252 | D:5 | Killed a scorpion 1253 | D:5 | Reached XP level 4. HP: 24/24 MP: 4/12 1306 | D:5 | Reached skill level 6 in Conjurations 1388 | D:5 | Reached XP level 5. HP: 28/28 MP: 10/14 1595 | D:5 | Reached skill level 5 in Spellcasting 1707 | D:6 | Noticed a water moccasin 1728 | D:6 | HP: 1/28 [poisoned by a water moccasin] 1728 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_rooms D:2: layout_loops_ring D:3: layout_basic, nicolae_ru_path_of_blood, minmay_distorted D:4: kennysheep_spiral_hall, layout_basic, minmay_temple_entry_overgrown, serial_shops, shop, nicolae_elemental_shop, corexii_corridor_pit D:5: layout_basic, mainiacjoe_overflow_surrounded_room, grunt_temple_overflow_champion_of_chaos D:6: layout_basic, mainiacjoe_overflow_two_lobes, nicolae_overflow_hidden_temple, vehumet_statue Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.7 Spellcasting | 4 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 44 | 16 || 60 Searing Ray | 5 | 5 || 10 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1726 | 1673 | 53 | 0 | 1463 | 6 | 287.7 | Dungeon | 1726 | 1673 | 53 | 0 | 1463 | 6 | 287.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 475 daAuts D:2: 385 daAuts D:4: 374 daAuts D:1: 236 daAuts D:3: 138 daAuts D:6: 116 daAuts