Dungeon Crawl Stone Soup version 0.34-a0-322-gb9c99e84c2 (webtiles) character file. Game seed: 12408201841365980534 23 navras the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on July 8, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:21 (1341 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 1341, Time: 00:01:21 Health: 15/15 AC: 2 Str: 9 XL: 2 Next: 72% Magic: 8/8 EV: 11 Int: 22 God: Gold: 104 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) k - +7 dagger of the Vestibule of Hell {pain, Str+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons h - a +1 rapier of freezing k - the +7 dagger of the Vestibule of Hell (weapon) {pain, Str+5} (You took it off a kobold on level 3 of the Dungeon) Str+5: It affects your strength (+5). Armour a - a +0 robe (worn) Jewellery m - a +6 ring of dexterity Scrolls c - a scroll of identify {unknown} d - a scroll of butterflies {unknown} e - a scroll of silence {unknown} f - a scroll of poison {unknown} i - a scroll of teleportation {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic g - a potion of lignification {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 12% 1 Grave Claw Necr 8% 2d7 17% 2 Confusing Touch Hex 4% N/A 34% 3 Inner Flame Hex/Fire 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) The Realm of Zot is guarded by orbs of winter. Altars: Yredelemnul Shops: D:2 : Annotations: D:1 exclusions: ball python, endoplasm and kobold Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. A hobgoblin is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) l - a yellow potion You see here a hobgoblin corpse. You hear the rusting of a distant drain. m - a +6 ring of dexterity Found a stone staircase leading up. A ball python comes into view. Found an escape hatch in the ceiling. The ball python hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. There is an escape hatch in the ceiling here. Found a stone staircase leading down. You hear the rusting of a drain very nearby. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #.# #.# #.###### #....@.# ######.# .# .# .# ## There were no monsters in sight! Vanquished Creatures An adder (D:3) 3 hobgoblins 2 quokkas A ball python (D:3) A bat (D:1) An endoplasm (D:1) 3 goblins 2 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 903 | D:2 | Found Vysyisen's Vocational Training. 1084 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 1099 | D:2 | Learned a level 2 spell: Searing Ray 1135 | D:3 | Found a basalt altar of Yredelemnul. 1207 | D:3 | Identified the +7 dagger of the Vestibule of Hell {pain, | Str+5} 1341 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_ring D:2: minmay_general_purpose_star, layout_rooms, nicolae_shop_vocational D:3: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, gup_sewer_entry_spiral Action || total ---------------------------++------- Cast: Magic Dart || 35 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1341 | 1248 | 93 | 38 | 1006 | 3 | 447.0 | Dungeon | 1341 | 1248 | 93 | 38 | 1006 | 3 | 447.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 968 daAuts D:3: 217 daAuts D:2: 155 daAuts