Dungeon Crawl Stone Soup version 0.34-a0-299-g28cf5388ae (webtiles) character file. Game seed: 11602094183578651452 53 navras the Conjurer (level 3, 6/19 HPs) Began as a Deep Elf Conjurer on July 7, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:59 (767 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 767, Time: 00:00:59 Health: 6/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 3/10 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d7 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) The Realm of Zot is guarded by orbs of winter. Altars: Annotations: D:2 exclusion: ribbon worm D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the ball python. The ball python is severely wounded. The hound bites you. The searing ray misses the hound. The searing ray hits the ball python. You kill the ball python! The hound barely misses you. The searing ray misses the hound. You finish channelling your searing ray. You hear an angry hiss. An adder comes into view. The hound barely misses you. The hound bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hound. You kill the hound! The searing ray hits the adder. You kill the adder! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. You now have 56 gold pieces (gained 14). Found an arbalest. Found an escape hatch in the floor. You now have 70 gold pieces (gained 14). Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of flame. Ijyb shouts! You hear a shout! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .# #. ##. .. # g# #...##########.# #.....†<.....@.# #..##########..# #>.# #.... ##.### .# .# .) You could see Ijyb. Vanquished Creatures A hound (D:3) An adder (D:3) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:2) 3 ball pythons 3 bats 3 goblins 3 kobolds (D:2) 2 rats (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 364 | D:2 | Reached XP level 2. HP: 15/15 MP: 6/8 367 | D:2 | Learned a level 2 spell: Searing Ray 759 | D:3 | Reached skill level 5 in Conjurations 759 | D:3 | Reached XP level 3. HP: 4/19 MP: 1/10 766 | D:3 | Noticed Ijyb 767 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic D:2: layout_loops_corners, nrook_campfire, kennysheep_another_room, uniq_jessica D:3: layout_loops_ring, gup_sewer_entry_pipe, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 3 Armour: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 766 | 740 | 26 | 14 | 565 | 3 | 255.3 | Dungeon | 766 | 740 | 26 | 14 | 565 | 3 | 255.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 588 daAuts D:1: 163 daAuts D:3: 14 daAuts