Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 3276029450447315821 11 navras the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:00:30 (319 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 319, Time: 00:00:31 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 13% Magic: 8/8 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Armour a - a +0 robe (worn) c - a scarf of harm Scrolls d - a scroll of noise {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Hailstorm Conj/Ice 14% 3d6 13% 3 Frozen Ramparts Ice 6% 1d1 34% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:1 exclusion: goblin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! Okay, then. Magic restored. There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 war axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 war axe and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc wizard shouts! There is an open door here. You open the door. There is an open door here. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. An orc and an orc priest come into view. The orc wizard gestures at you while chanting. You are confused. You're too confused to move! You hit the orc priest but do no damage. The orc priest barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#.# ##...###.......# ###..#####.# ##.## #####.### #........# #.# #.# ##.####### #.# #.# #......# ##'## #.# #.####.# ##...## #.# # #..###.# ##o....## #.###.. #...##.###.o.....## #...... #....#.##..@oo....####...#.. #.......'....†....'..o.o.... #......##.........####...##. ##..######.......## .#... #.## ##.....## # # #.# ##...## #.# ##+## #. You could see an orc priest, an orc wizard and 2 orcs. Vanquished Creatures A dart slug (D:3) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:2) A ball python (D:2) A goblin (D:2) 3 kobolds (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 140 | D:2 | Reached XP level 2. HP: 15/15 MP: 5/8 143 | D:2 | Learned a level 2 spell: Searing Ray 319 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic D:2: layout_basic, basic_altar, corexii_corridor_pit D:3: layout_loops_corners, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 20 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 292 | 26 | 0 | 214 | 3 | 106.0 | Dungeon | 318 | 292 | 26 | 0 | 214 | 3 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 150 daAuts D:3: 114 daAuts D:1: 53 daAuts