Dungeon Crawl Stone Soup version 0.34-a0-180-gd61037341e (webtiles) character file. Game seed: 17754025056594822915 11 navras the Conjurer (level 2, -9/15 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:00:53 (406 turns). navras the Conjurer (Deep Elf Conjurer) Turns: 406, Time: 00:00:54 Health: -9/15 AC: 2 Str: 4 XL: 2 Next: 17% Magic: 0/8 EV: 11 Int: 22 God: Gold: 40 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} d - a potion of might {unknown} e - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 = Annotations: D:3 exclusions: dart slug and orc Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ). ....5..?... ..#.# ............> #.#.#.............. #.#.#...?=......5.# ## #.#.#....# ...##...#....# ### ..........#..###... #.##....O##......# #...?..@.........#. #####.............. #....#..#........ .......##......# ....... ##..#.<###### ....... ##.##......## ....... #..†...[...# ....... #..........# #..........# You could see an ogre. Vanquished Creatures An orc (D:3) An endoplasm (D:4) A giant cockroach (D:4) 2 hobgoblins A quokka (D:3) A bat (D:3) A frilled lizard (D:3) A goblin (D:3) A kobold (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | navras the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:3 | Found Ehor's Jewellery Shoppe. 294 | D:3 | Reached XP level 2. HP: 15/15 MP: 4/8 297 | D:3 | Learned a level 2 spell: Searing Ray 399 | D:4 | Noticed an ogre 406 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_forest, layout_loops_ring, minmay_fountain_box, minmay_rat_gold_closets D:2: kennysheep_the_goblin_king, layout_basic, uniq_terence D:3: layout_rooms, serial_shops, nicolae_shop_rolling_square, kennysheep_generic_room_14, uniq_crazy_yiuf_cottage D:4: layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 405 | 375 | 30 | 15 | 231 | 4 | 101.2 | Dungeon | 405 | 375 | 30 | 15 | 231 | 4 | 101.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 205 daAuts D:2: 116 daAuts D:4: 52 daAuts D:1: 31 daAuts