Dungeon Crawl Stone Soup version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 6468568710753723887 209882 namsansan the Bludgeoner (level 18, -1/166 HPs) Began as a Purple Draconian Wanderer on Feb 4, 2026. Was an Elder of Yredelemnul. Hit by a javelin thrown by a merfolk javelineer (23 damage) ... led by Ilsuiw ... on level 4 of the Shoals on Feb 7, 2026. The game lasted 02:17:55 (27808 turns). namsansan the Bludgeoner (DrWn) Turns: 27808, Time: 02:17:57 Health: -1/166 AC: 18 Str: 23 XL: 18 Next: 17% Magic: 27/27 EV: 18 Int: 22 God: Yredelemnul [****..] Gold: 915 SH: 0 Dex: 13 Spells: 23/29 levels left rFire + + . (33%) y - +9 great mace (heavy) rCold + + + (20%) [offhand occupied] rNeg + . . (50%) q - +2 hat {Will+} {cool} rPois + (33%) w - +1 cloak {rF+} {cool} rElec + (33%) u - +0 pair of gloves {cool} rCorr + (50%) G - +2 pair of boots {cool} SInv + s - amulet "Diresk" {rPois rC+ RegenMP+} Will +++.. J - ring of Xuetud {rN+ Str+3} Stlth +++ x - ring "Ylon" {rC+ Int+9 SInv} HPRegen 0.47/turn MPRegen 0.60/turn %: no passive effects @: resistant, hasted, wreathed by umbra, studying Dodging, lit torch, very quick A: nullifying breath, AC +10, unfitting armour, strong-willed 1, cold-blooded, armoured tail 1, inviolate magic }: 1/15 runes: barnacled a: Nullifying Breath (1%), Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%) You were on level 4 of the Shoals. You worshipped Yredelemnul. Yredelemnul was greatly pleased with you. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Trove, Gauntlet and Volcano. You collected 2553 gold pieces. You spent 1638 gold pieces at shops. Inventory: Hand Weapons a - a +0 flail e - a +2 whip of freezing f - a +3 whip of venom h - a +3 dire flail of protection y - a +9 heavy great mace (weapon) z - the +7 war axe of Qonec {spect, rElec rPois rF+ Str+5} (You found it on level 3 of the Lair of Beasts) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. F - a +3 hand cannon of freezing L - a +6 hand axe of freezing Missiles b - 31 boomerangs d - 16 javelins g - 47 poisoned darts i - 3 darts of disjunction j - 5 atropa-tipped darts m - 2 throwing nets {=f} n - 4 curare-tipped darts {=f} t - 6 datura-tipped darts K - 3 silver javelins Armour c - a +1 hat {cool} o - a +0 cloak of air {cool} p - a +0 kite shield {cool} q - a +2 hat of willpower (worn) {cool} u - a +0 pair of gloves (worn) {cool} w - a +1 cloak of fire resistance (worn) {cool} A - a +0 pair of boots {cool} B - the orb of Alohicysh {Glass, Ice} (You found it in a treasure trove) Ice: It increases the power of your Ice spells. G - a +2 pair of boots (worn) {cool} H - a +0 cloak of corrosion resistance {cool} Magical Staves I - the cold staff of Ancient Evil {rC+ Will- Hexes Summ Ice, !a} (You found it in a treasure trove) [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. Jewellery k - the ring "Vammery" {rC+ AC+4 SInv} (You found it in a treasure trove) [ring of protection] rC+: It protects you from cold. AC+4: It affects your AC (+4). SInv: It lets you see invisible. r - a ring of protection from fire s - the amulet "Diresk" (worn) {rPois rC+ RegenMP+} (You found it in a treasure trove) [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. v - the ring "Wisuad" {rPois rC+ Slay+2} (You found it in a treasure trove) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). x - the ring "Ylon" (worn) {rC+ Int+9 SInv} (You found it in a treasure trove) [ring of intelligence] rC+: It protects you from cold. Int+9: It affects your intelligence (+9). SInv: It lets you see invisible. C - an amulet of chemistry D - the ring of Larphaez {rCorr SInv} (You found it in a Gauntlet) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. J - the ring of Xuetud (worn) {rN+ Str+3} (You found it on level 14 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Talismans l - a blade talisman E - a talisman of death Wands p - a wand of polymorph (6) c - a wand of iceblast (17) (quivered) e - a wand of charming (17) d - a wand of digging (4) f - a wand of mindburst (11) Scrolls t - 5 scrolls of teleportation f - 4 scrolls of fear g - 4 scrolls of fog V - 4 scrolls of vulnerability b - 2 scrolls of blinking w - 3 scrolls of enchant weapon x - 4 scrolls of amnesia r - 2 scrolls of revelation T - a scroll of torment i - 3 scrolls of identify {@r1} W - a scroll of brand weapon Potions r - 2 potions of resistance C - 2 potions of cancellation e - 2 potions of enlightenment A - 3 potions of attraction g - a potion of magic M - 3 potions of mutation b - 5 potions of brilliance h - 2 potions of haste m - 4 potions of might B - 2 potions of berserk rage {!q} c - 2 potions of curing {@q1} L - 4 potions of lignification Miscellaneous i - a +0 phantom mirror (inert) {@v5} h - a +0 condenser vane (inert) {@v2} Baubles g - 5 flux baubles Skills: + Level 16.0 Fighting - Level 2.0 Long Blades - Level 17.1 Maces & Flails - Level 2.0 Throwing + Level 14.7 Dodging - Level 2.7 Stealth - Level 6.0 Spellcasting - Level 3.0 Hexes - Level 7.0 Summonings - Level 7.0 Necromancy - Level 13.0 Invocations - Level 12.0 Evocations You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level q - Jinxbite Hex 38% 2d2 4% 2 w - Martyr's Knell Necr/Summ 37% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 74% N/A 1% 2 Sublimation of Blood Necr 37% N/A 1% 2 Summon Ice Beast Ice/Summ 22% N/A 6% 3 Ensorcelled Hibernation Hex/Ice 26% N/A 8% 2 Confusing Touch Hex 19% N/A 8% 3 Apportation Tloc 12% N/A 9% 1 Foxfire Conj/Fire 24% 2x1d5 9% 1 Freeze Ice 24% 1d4 9% 1 Sandblast Erth 12% 2d6 9% 1 Shock Conj/Air 24% 1d4 9% 1 Blink Tloc 12% N/A 14% 2 Mercury Arrow Conj/Alch 12% 2d6 14% 2 Hailstorm Conj/Ice 6% 3d5 26% 3 Launch Clockwork Bee Frge 6% N/A 26% 3 Mephitic Cloud Conj/Alch/Air 6% N/A 26% 3 Ozocubu's Armour Ice 6% N/A 26% 3 Passwall Erth 6% N/A 26% 3 Swiftness Air 6% N/A 26% 3 Dimensional Bullseye Hex/Tloc 6% N/A 43% 4 Forge Lightning Spire Air/Frge 6% 3d4 65% 4 Rending Blade Conj/Frge 6% 2d6 65% 4 Vhi's Electric Charge Tloc/Air 12% N/A 65% 4 Silence Hex/Air 6% N/A 80% 5 Alistair's Intoxication Alch 4% N/A 94% 5 Fireball Conj/Fire 3% 3d4 94% 5 Lee's Rapid Deconstruct Erth 3% 3d5* 94% 5 Nazja's Percussive Temp Frge 3% 4d4 94% 5 Fortress Blast Frge 8% 6d9 100% 6 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Enfeeble Hex 9% N/A 100% 7 Spellspark Servitor Conj/Frge 3% N/A 100% 7 Shatter Erth 3% 3d7* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Hepliaklqana Kikubaaqudgha Makhleb Trog Xom Yredelemnul Beogh Jiyva Shops: D:7 ( D:13 ( Orc:2 *(:::( Shoals:3 ( Annotations: D:8 1 runed translucent door Shoals:4 Ilsuiw Innate Abilities, Weirdness & Mutations You can breathe blasts of antimagic. Your rich purple scales are hard. (AC +10) You cannot fit into any form of body armour or wear helmets. You are strong-willed. (Will+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Your magical power and effects resist disruption. Message History The iceblast engulfs the merfolk siren! You kill the merfolk siren! Its soul becomes fuel for the torch. Ilsuiw is engulfed in poison gas. Ilsuiw looks even sicker. The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks even sicker. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle zombie! The javelin misses you. Your merfolk impaler zombie hits the snapping turtle but does no damage. Your snapping turtle zombie barely misses the snapping turtle. Aizul hits the water elemental! The water elemental is destroyed! The water elemental disappears in a puff of smoke! Your merfolk impaler zombie struggles against the net. The snapping turtle bites your merfolk impaler zombie!! Your snapping turtle zombie closely misses the merfolk javelineer. Ilsuiw is engulfed in poison gas. Ilsuiw looks as sick as possible! Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: Ilsuiw, wielding a +3 trident of freezing and wearing a +0 robe (heavily wounded, slightly transparent, extremely poisoned, covered in terrible wounds, umbra) Some shallow water. Okay, then. Unknown command. You feel protected. The water elemental engulfs you! * * * LOW HITPOINT WARNING * * * Your merfolk impaler zombie hits the snapping turtle! Your merfolk zombie closely misses the snapping turtle. Your merfolk impaler zombie hits the snapping turtle! Your merfolk impaler zombie hits the water elemental! The merfolk javelineer is engulfed in poison gas. The merfolk javelineer looks even sicker. The merfolk javelineer throws a javelin. The javelin pierces through your snapping turtle zombie! Your snapping turtle zombie is destroyed! The javelin pierces through you!! You die... Your body rises from the dead as a mindless zombie. ~~~~~~~~.. $~~ ~~○§○§☼§§## ## .~~ ~~ ~~§☼☼Z○§§##§#. ~~ ~...~~~..§§§○§○○§§§.. ~~ ..~~~~..##§ZE☼☼☼§☼§.. ~~ ~~~~..§§#§§m§☼☼.§§§.. ~ ~~~~.~§§☼Z§Z†Z§)§§m.. ~~~..~☼§tZ).