Dungeon Crawl Stone Soup version 0.34-b1-24-g2e2e0191d4 (webtiles) character file. Game seed: 8632117322682626675 56 nake1 the Magician (level 3, -2/24 HPs) Began as a Human Hedge Wizard on Feb 5, 2026. Slain by a hobgoblin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (2179 turns). nake1 the Magician (Human Hedge Wizard) Turns: 2179, Time: 00:03:55 Health: -2/24 AC: 2 Str: 10 XL: 3 Next: 97% Magic: 1/8 EV: 11 Int: 16 God: Gold: 92 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . (100%) f - +0 short sword (speed) rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr + (50%) d - +0 pair of gloves SInv . e - -2 pair of boots of the Untouchables {rC- rCorr Dex+2} Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: attractive A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 short sword of speed (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) d - a +0 pair of gloves (worn) e - the -2 pair of boots of the Untouchables (worn) {rC- rCorr Dex+2} (You found it on level 2 of the Dungeon) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. g - a +2 ring mail of willpower Scrolls t - 3 scrolls of teleportation Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth * Level 3.5 Spellcasting * Level 2.8 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 9% 2 Summon Small Mammal Summ 24% N/A 12% 1 Slow Hex 8% N/A 19% 1 Blink Tloc 12% N/A 19% 2 Call Imp Summ 12% N/A 19% 2 Grave Claw Necr 12% 2d7 19% 2 Construct Spike Launche Frge 4% 2d3 26% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Curse of Agony Necr 6% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The adder poisons you! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. The adder misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You feel sick. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You feel sick. The endoplasm freezes you. You are frozen! The cold chills you terribly! Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You feel sick. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. You feel sick. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. You feel sick. You are no longer poisoned. The hobgoblin hits you. You die... ########### ### #.........# #.. #.#######.######.# #.# #............. #.###.###.######.. #.........# ##. #.##......# ## #.........# # #@##......# # ###g##......# ## #..g........# ##. ##.######.#### ##.. #..######.# ##... #.......... #.... #..######.. +<... #.g# #.... #....ggK# ##... You could see a hobgoblin and a goblin. Vanquished Creatures 2 adders (D:2) 3 dart slugs 7 hobgoblins 2 jackals (D:2) 4 quokkas (D:1) 3 ball pythons 4 bats An endoplasm (D:2) 3 frilled lizards 2 goblins (D:1) 3 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nake1 the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 283 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 1338 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/7 1699 | D:2 | Identified the -2 pair of boots of the Untouchables {rC- | rCorr Dex+2} 2179 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring D:2: layout_loops_corners, shapermc_ecumenical_altar_gd, minmay_cupped Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 11 Short sword || 1 Cast: Magic Dart || 94 Drink: Attraction || 1 Read: Teleportation || 1 Armour: Robe || 13 Dodge: Dodged || 21