Dungeon Crawl Stone Soup version 0.33-a0-1099-gb9a02fdcf7 (webtiles) character file. Game seed: 15147916300269057680 372557 naga the Cryomancer (level 22, -2/192 HPs) Began as an Octopode Shapeshifter on Mar 17, 2025. Was an Initiate of Gozag. Killed by divine providence ... invoked by an orc priest ... led by an orc knight (11 damage) ... on level 5 of the Vaults. The game lasted 02:12:37 (55880 turns). naga the Cryomancer (Octopode Shapeshifter) Turns: 55880, Time: 02:12:37 Health: -2/192 AC: 36 Str: 13 XL: 22 Next: 70% Magic: 38/38 EV: 21 Int: 24 God: Gozag Gold: 4450 SH: 8 Dex: 17 Spells: 15/31 levels left rFire + + + - Stone tentacles rCold + + + u - +2 buckler {AC+3} rNeg + + + M - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rPois ∞ y - amulet of the acrobat rElec + w - ring of protection from cold rCorr + l - ring of Spontaneous Combustion {rPois rN+ Slay+3} SInv + S - ring of willpower Will +++.. D - +4 ring of protection Stlth ++++++ F - ring "Dumai" {rC+ Dex+5 SInv} HPRegen 0.52/turn H - ring of Shadows {Umbra +Inv Stlth+} MPRegen 0.26/turn P - ring of Peoss {rF+ rCorr MP+9 Str-3 Slay+6} g - +5 ring of evasion %: acrobat, resist mutation @: mighty, brilliant, statue-form, gold aura, hasted, wreathed by umbra A: powerful, torment resistance 1, boosted hp, poison immunity, statue negative energy resistance, electricity resistance, slow, almost no armour, amphibious, 8 rings, camouflage 1, (gelatinous body 1), (nimble swimmer 1), tentacles, fire resistance 1 }: 2/15 runes: barnacled, gossamer a: Begin Untransformation, Renounce Religion, Evoke Invisibility, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were a living statue of rough stone. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Bailey and Ice Cave. You collected 19089 gold pieces. You spent 2948 gold pieces at shops. You paid 11691 gold pieces to Gozag. Inventory: Missiles c - 6 curare-tipped darts k - 19 throwing nets (quivered) Armour u - a +2 buckler of protection (worn) M - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rMut: It protects you from mutation. rCorr: It protects you from acid and corrosion. Magical Staves p - a staff of cold Jewellery e - a ring of wizardry g - a +5 ring of evasion (worn) l - the ring of Spontaneous Combustion (worn) {rPois rN+ Slay+3} (You found it on level 1 of the Elven Halls) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). m - the ring of Honesty {rElec rPois Str+5 Dex+6 Slay-5} (You found it on level 3 of the Elven Halls) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). w - a ring of protection from cold (worn) y - an amulet of the acrobat (worn) D - a +4 ring of protection (worn) F - the ring "Dumai" (worn) {rC+ Dex+5 SInv} (You bought it in a shop on level 9 of the Dungeon) [ring of see invisible] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. H - the ring of Shadows (worn) {Umbra +Inv Stlth+} (You took it off a deep elf knight on level 3 of the Elven Halls) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. P - the ring of Peoss (worn) {rF+ rCorr MP+9 Str-3 Slay+6} (You acquired it on level 3 of the Elven Halls) [ring of magical power] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Q - a ring of see invisible S - a ring of willpower (worn) Y - an amulet of magic regeneration Talismans h - a dragon-coil talisman r - a serpent talisman U - the granite talisman of Duty (active) {Int+4 SInv} (You acquired it on level 12 of the Dungeon) [granite talisman] Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Wands d - a wand of digging (5) X - a wand of iceblast (22) Z - a wand of quicksilver (1) Scrolls b - a scroll of enchant armour i - 7 scrolls of noise j - 16 scrolls of teleportation n - 7 scrolls of enchant weapon t - 5 scrolls of amnesia v - 5 scrolls of revelation z - a scroll of brand weapon A - 2 scrolls of fear E - a scroll of immolation J - a scroll of poison L - 7 scrolls of blinking O - 5 scrolls of fog Potions a - 6 potions of magic f - 5 potions of cancellation s - 8 potions of lignification x - 13 potions of brilliance B - 7 potions of mutation C - 14 potions of curing I - a potion of attraction K - 2 potions of enlightenment N - 6 potions of ambrosia R - 2 potions of berserk rage W - 2 potions of resistance Miscellaneous G - a +1 condenser vane V - a +0 lightning rod (4/4) Skills: - Level 12.0 Fighting - Level 9.0 Dodging - Level 3.0 Stealth + Level 7.5 Shields + Level 20.2 Unarmed Combat - Level 5.0 Spellcasting * Level 22.6 Ice Magic + Level 19.5 Shapeshifting You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Refrigerat Ice 53% 4d19 1% 7 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 100% N/A 0% 3 d - Summon Ice Beast Ice/Summ 74% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Hailstorm Conj/Ice 74% 3d13 1% 3 Metabolic Englaciation Hex/Ice 37% N/A 3% 5 Kiss of Death Conj/Necr 36% 2d8 11% 1 Poisonous Vapours Alch/Air 36% 1d3 11% 1 Shock Conj/Air 36% 1d5 11% 1 Sculpt Simulacrum Ice/Alch 37% N/A 16% 6 Call Imp Summ 18% N/A 17% 2 Construct Spike Launche Frge 18% 2d3 17% 2 Grave Claw Necr 18% 2d8 17% 2 Jinxbite Hex 18% N/A 17% 2 Lesser Beckoning Tloc 18% N/A 17% 2 Mercury Arrow Conj/Alch 18% 2d6 17% 2 Static Discharge Conj/Air 18% 3-4/arc 17% 2 Call Canine Familiar Summ 9% N/A 32% 3 Dazzling Flash Hex/Fire 18% N/A 32% 3 Fugue of the Fallen Necr 9% N/A 32% 3 Launch Clockwork Bee Frge 9% N/A 32% 3 Maxwell's Portable Pile Tloc 9% (3-9)d3 32% 3 Mephitic Cloud Conj/Alch/Air 9% N/A 32% 3 Sigil of Binding Hex 9% N/A 32% 3 Swiftness Air 9% N/A 32% 3 Teleport Other Tloc 9% N/A 32% 3 Tukima's Dance Hex 9% N/A 32% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 32% 3 Rimeblight Ice/Necr 37% 2d8 (prima65% 7 Airstrike Air 4% 2d(1-17) 73% 4 Anguish Hex/Necr 4% N/A 73% 4 Cause Fear Hex 4% N/A 73% 4 Cigotuvi's Putrefaction Necr/Air 9% N/A 73% 4 Dimensional Bullseye Hex/Tloc 4% N/A 73% 4 Dispel Undead Necr 9% 3d8 73% 4 Forge Blazeheart Golem Fire/Frge 9% N/A 73% 4 Forge Lightning Spire Air/Frge 9% 3d4 73% 4 Leda's Liquefaction Alch/Erth 4% N/A 73% 4 Martyr's Knell Necr/Summ 9% N/A 73% 4 Olgreb's Toxic Radiance Alch 9% N/A 73% 4 Passage of Golubria Tloc 9% N/A 73% 4 Petrify Alch/Erth 9% N/A 73% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 73% 4 Vhi's Electric Charge Tloc/Air 18% N/A 73% 4 Alistair's Intoxication Alch 6% N/A 97% 5 Arcjolt Conj/Air 4% 1d14 97% 5 Borgnjor's Vile Clutch Necr/Erth 4% N/A 97% 5 Curse of Agony Necr 9% N/A 97% 5 Fireball Conj/Fire 4% 3d4 97% 5 Silence Hex/Air 4% N/A 97% 5 Summon Forest Summ/Tloc 4% N/A 97% 5 Summon Mana Viper Hex/Summ 9% N/A 97% 5 Yara's Violent Unravell Hex/Alch 4% 3d4 97% 5 Conjure Ball Lightning Conj/Air 4% 3x3d6 100% 6 Death Channel Necr 4% N/A 100% 6 Eringya's Noxious Bog Alch 4% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 4% 4d6 100% 6 Gell's Gavotte Tloc 4% 2d(13-19) 100% 6 Starburst Conj/Fire 4% 6d4 100% 6 Enfeeble Hex 4% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Magnavolt Erth/Air 4% 4d9 100% 7 Monstrous Menagerie Summ 4% N/A 100% 7 Summon Hydra Summ 4% N/A 100% 7 Borgnjor's Revivificati Necr 4% N/A 100% 8 Discord Hex 4% N/A 100% 8 Disjunction Tloc 4% N/A 100% 8 Ignition Fire 4% 3d4 100% 8 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Summon Horrible Things Summ 4% N/A 100% 8 Chain Lightning Conj/Air 4% 3d6 100% 9 Death's Door Necr 4% N/A 100% 9 Dragon's Call Summ 4% N/A 100% 9 Fire Storm Conj/Fire 4% 8d1 100% 9 Shatter Erth 4% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Altars: Cheibriados Gozag Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Beogh Jiyva Shops: D:1 : D:9 = D:10 : D:11 ?[!: D:13 : D:15 ?* Orc:2 (!** Elf:3 ( Lair:2 * Vaults:1 * Vaults:3 * Vaults:4 * Annotations: D:2 Sigmund D:14 3 runed translucent doors Elf:1 3 runed translucent doors, Geschene's ghost, adept KoEn Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. You are immune to poison. Your stone body resists negative energy. (rN+) You are resistant to electric shocks. (rElec) All of your actions are slow. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are heat resistant. (rF+) Message History Purchase which effect? You feel very mighty all of a sudden. You feel clever all of a sudden. You feel yourself speed up. You feel much better. The deep elf knight shouts! The stone giant is no longer repelling missiles. The +1 flail of protection completely misses you. The deep elf death mage beckons forth restless souls! You block the vault warden's attack. The stone giant barely misses you. The ironbound convoker barely misses you. The ironbound preserver mumbles some strange words. The ironbound preserver begins to accept its allies' injuries. You block the stone giant's attack. The +1 flail of protection barely misses you. The vault warden completely misses you. The deep elf high priest invokes the aid of its god against you. Something smites you! * * * LOW HITPOINT WARNING * * * The stone giant misses you. The deep elf death mage beckons forth restless souls! The lost soul fades away! A deep troll comes into view. The stone giant misses you. The vault warden hits you from afar with a +0 halberd!! * * * LOW HITPOINT WARNING * * * The ironbound preserver completely misses you. The stone giant hits you with a +4 vampiric glaive! * * * LOW HITPOINT WARNING * * * The ironbound convoker misses you. Unknown command. Unknown command. Okay, then. Blink to where? Press: ? - help, Dir - move target An ettin, a frost giant, a vault warden and a polterguardian come into view. The ettin is wielding a +0 dire flail and a +0 dire flail of holy wrath. The frost giant is wielding a +1 battleaxe of freezing. As you read the scroll of blinking, it crumbles to dust. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... Your body crumbles into a pile of gold. ..# #.# #.#.. #.... .. #.#....#...#.. .C#$$..#.#.#. #.###C#$..$#v#..## #..:$p#..$$#*.*e. .###I#$$ec#.p$##... ......v$.[ocC.*pe..... #######.$$ocpC(##### $$...$$c