naeronambool Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (0, 12, D:1) a staff of necromancy (1, 2, D:1) a +0 dagger a goblin skeleton (2, 11, D:1) a rat corpse (skeletalised by now) (4, 4, D:1) a bat corpse (skeletalised by now) (4, 9, D:1) a +0 dagger a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (5, 9, D:1) a rat corpse (skeletalised by now) (6, 26, D:1) a +0 short sword (15, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 16, D:1) a jackal corpse (skeletalised by now) (18, 22, D:1) a +0 club a goblin skeleton (18, 27, D:1) a +0 short sword (19, 8, D:1) a bat corpse (skeletalised by now) (19, 26, D:1) a +0 club (21, 24, D:1) a bat corpse (skeletalised by now) (25, 21, D:1) a +0 sling a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -4, D:2) a +0 dagger a stone (1, -2, D:2) a ball python corpse (skeletalised by now) (8, 13, D:2) a +0 short sword (12, -5, D:2) a +0 ring mail (12, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 26, D:2) a +0 leather armour (31, -3, D:2) a +0 short sword 5 stones (43, -6, D:2) a +0 flail of draining a +1 scale mail of command the human corpse of Terence (skeletalised by now) (48, -10, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gudapsau's Book Shoppe a parchment of Freeze (70 gold) a parchment of Grave Claw (105 gold) a parchment of Stone Arrow (140 gold) a parchment of Irradiate (210 gold) a parchment of Kinetic Grapnel (70 gold) a parchment of Hailstorm (140 gold) a parchment of Fulminant Prism (175 gold) a parchment of Sublimation of Blood (105 gold) a parchment of Frozen Ramparts (140 gold) a parchment of Summon Hydra (280 gold) a parchment of Conjure Ball Lightning (245 gold) a parchment of Teleport Other (140 gold) (0, 0, D:3) 4 boomerangs (1, -19, D:3) a ball python corpse (skeletalised by now) (3, -11, D:3) a +0 mace (4, -42, D:3) a parchment of Sublimation of Blood (4, -3, D:3) a +0 club (10, -41, D:3) a +0 dagger (14, -32, D:3) a +0 halberd (17, -39, D:3) a +0 club a +0 short sword a +0 ring mail a +0 mace a +0 short sword an orc skeleton an orc skeleton (18, -37, D:3) a +0 mace a +0 leather armour (18, -26, D:3) a +0 short sword (19, -26, D:3) a +0 whip (20, -26, D:3) a +0 club 3 poisoned darts (22, -30, D:3) a +0 dagger of electrocution an orc corpse (skeletalised by now) (25, -21, D:3) a +0 club a gnoll corpse (skeletalised by now) (26, -23, D:3) a +6 whip (27, -6, D:3) a quokka skeleton (28, -25, D:3) a +0 club (29, -25, D:3) a +0 dagger a +0 sling (29, -23, D:3) a +0 dagger a +0 leather armour (29, -20, D:3) a +2 heavy hand axe (30, -34, D:3) a quokka corpse (skeletalised by now) (31, -27, D:3) a +0 short sword (31, -22, D:3) a +0 club a goblin corpse (skeletalised by now) (36, -29, D:3) a staff of conjuration (41, -17, D:3) a +0 club a kobold skeleton Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 mace of the Poles {flame, Fly} (2950 gold) Fly: It grants you flight. It cannot be enchanted further. the +6 dagger of Naifaom {antimagic, +Blink rPois rF+ Dex+7} (7590 gold) +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the air staff of Beogh's Displeasure {rElec rF- rN+ Hexes Air} (3480 gold) [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. the alchemy staff "Hacymesi" {^Fragile rPois rN+ Tloc Alch} (3620 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. the +1 cloak of Limited Liability {*Corrode Dex+3 SInv} (2140 gold) *Corrode: It may corrode you when you take damage. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 ring mail "Ixoylyev" {rF+ Dex+4} (3140 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Weygusud" {Str+6 Dex+2} (4720 gold) [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). the +4 ring mail of Sekocw {rC+ Int+2 Dex+2} (4640 gold) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring of Division {Dex+2 SInv} (2620 gold) [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the +9 whip of Inquiry {freeze, rC+++ Will- Int+4 Stlth-} (9430 gold) rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. the -2 pair of gloves "Efyiso" {Regen+ Str-2 Int+4} (570 gold) Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Vikev {rElec Wiz Str+2} (4820 gold) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). the maw talisman of Pride {Dex+3} (4350 gold) [maw talisman] Dex+3: It affects your dexterity (+3). the cold staff of World Downfall {rC++ Ice} (3900 gold) [staff of cold] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. the medusa talisman of the Game of Life {rF+ Dex+4 SInv} (5810 gold) [medusa talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the +5 robe of Ulell {rElec} (3990 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the +0 dagger of Okiugow {flame, Int+5 SInv} (2530 gold) Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. It cannot be enchanted further. the storm talisman of Boredom {rC+ Str+3} (13560 gold) [storm talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). the +0 sling of Shrieking Terror {freeze, ^Drain rCorr SInv Stlth+} (1670 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 vampiric executioner's axe (5700 gold) (0, 0, D:4) a hobgoblin skeleton (4, -23, D:4) a black bear corpse (skeletalised by now) (9, -35, D:4) a +0 trident an orc skeleton (13, -28, D:4) a +0 hand axe (17, -43, D:4) a +0 spear (18, -36, D:4) a +0 dagger (19, -8, D:4) a +0 club (20, -38, D:4) a +0 dagger (21, -11, D:4) a +0 dagger (22, -29, D:4) a quokka skeleton (23, -46, D:4) an adder skeleton (23, -28, D:4) a ball python skeleton (35, -40, D:4) a +0 dagger (37, -18, D:4) a +0 whip a +0 chain mail an orc skeleton (52, -28, D:4) a +0 dagger a curare-tipped dart (52, -26, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a yak corpse (2, -1, D:5) a +0 dagger (10, -3, D:5) a potion of mutation