naeronambool Level 1 of the Dungeon (1, 31, D:1) a +0 scale mail (2, 7, D:1) a +0 club a goblin skeleton (2, 15, D:1) a ball python skeleton (5, 14, D:1) a +0 leather armour (6, 7, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 24, D:1) a +0 dagger (11, 12, D:1) a +0 club (11, 22, D:1) a +0 club 4 stones a ball python skeleton a kobold skeleton (14, 26, D:1) a +0 club (28, 34, D:1) a quokka corpse (skeletalised by now) (36, 34, D:1) a hobgoblin corpse (skeletalised by now) (38, 14, D:1) a +0 club (39, 47, D:1) a bat corpse (skeletalised by now) (40, 47, D:1) a +0 short sword a +0 spear (42, 18, D:1) a +2 mace of protection (49, 10, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (3, 14, D:2) the crystal ball of Wucad Mu {Energy, Mindtap} Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. It cannot be enchanted further. (10, 1, D:2) a +0 short sword (11, 0, D:2) a jackal corpse (skeletalised by now) (15, -5, D:2) a +0 club (31, -11, D:2) a rat skeleton (35, -18, D:2) an adder corpse (skeletalised by now) (36, -18, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (39, 8, D:2) a +0 club (44, -12, D:2) a +0 sling (45, -18, D:2) a rat corpse (skeletalised by now) (45, -8, D:2) a +0 robe (46, -19, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (47, 3, D:2) a bat skeleton (51, -14, D:2) a ball python corpse (skeletalised by now) (54, -10, D:2) a +0 hand axe (54, 16, D:2) a +2 dagger of venom a stone a kobold corpse (skeletalised by now) (55, 23, D:2) a +0 dagger (58, 2, D:2) a +0 spear Level 3 of the Dungeon (2, -24, D:3) 3 flux baubles (4, -23, D:3) a ball python corpse (skeletalised by now) (15, -12, D:3) a +0 club (15, 7, D:3) a +0 hand axe (19, -4, D:3) a +0 dagger an adder skeleton (21, -25, D:3) a +0 leather armour (37, -20, D:3) 2 poisoned darts (37, 3, D:3) a bat skeleton (37, 4, D:3) a frilled lizard skeleton (40, 1, D:3) a +0 dagger (51, -3, D:3) a hobgoblin corpse (skeletalised by now) (52, -2, D:3) a +0 club a goblin corpse (skeletalised by now) (62, -27, D:3) a +0 robe Level 4 of the Dungeon (3, -15, D:4) an iguana corpse (skeletalised by now) (9, -9, D:4) a +0 flail (10, -12, D:4) a +0 hand axe (12, -12, D:4) a +0 club an orc skeleton (12, -11, D:4) a +0 dagger a +0 robe (14, -3, D:4) a scarab talisman (15, -28, D:4) a jackal corpse (skeletalised by now) (17, -34, D:4) a +0 dagger (17, -29, D:4) a jackal corpse (skeletalised by now) (21, -21, D:4) a maw talisman (22, -18, D:4) a +0 giant club (26, -17, D:4) a hobgoblin skeleton (30, -7, D:4) a +0 club (41, 10, D:4) a +0 robe (44, 6, D:4) a +0 giant club (44, 11, D:4) a +0 whip a kobold corpse (skeletalised by now) Level 5 of the Dungeon (3, -3, D:5) a +0 hand axe (4, -5, D:5) a +0 trident a +0 ring mail an orc corpse (4, -3, D:5) a +0 club (5, -5, D:5) a +0 hand axe an orc corpse (23, -3, D:5) a +0 orcbow a centaur corpse (skeletalised by now) (23, -2, D:5) a +0 club an orc corpse (skeletalised by now) (33, 5, D:5) the +11 dagger "Qaffitso" {flame, +Blink Will+ rCorr} +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (41, 20, D:5) a +0 robe (46, 7, D:5) a +0 spear (49, 10, D:5) a +0 sling (50, 18, D:5) a +0 whip (51, 26, D:5) a potion of moonshine (54, 26, D:5) a +0 plate armour the Ecumenical Temple