Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 1628703606561347724 18 naeronambool the Caller (level 2, -1/3 HPs) Began as a Deep Elf Summoner on Oct 27, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (977 turns). naeronambool the Caller (Deep Elf Summoner) Turns: 977, Time: 00:02:35 Health: -1/3 AC: 0 Str: 5 XL: 2 Next: 48% Magic: 8/8 EV: 14 Int: 19 God: Gold: 92 SH: 0 Dex: 15 Spells: 4/7 levels left rFire + + . f - melded +0 dagger (flame) rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois x (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.22/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, magic regeneration a: Begin Untransformation You were on level 2 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons f - a +0 dagger of flaming (melded) Missiles h - 4 atropa-tipped darts o - 5 javelins Armour a - a +0 robe (melded) Jewellery c - a ring of poison resistance d - a ring of protection from cold g - an amulet of reflection Scrolls e - a scroll of identify {unknown} i - a scroll of amnesia {unknown} j - a scroll of teleportation {unknown} l - a scroll of acquirement {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic n - 2 potions of ambrosia {unknown} Talismans k - a scarab talisman (active) Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting + Level 0.3 Conjurations + Level 0.6 Hexes * Level 4.5 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.2 Forgecraft + Level 0.5 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 7% 3 Eringya's Surprising Cr Summ 20% N/A 22% 4 Summon Seismosaurus Egg Summ/Erth 12% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Found 5 javelins. m - a scroll labelled DUGUGO BITI n - 2 sedimented blue potions You swap places. Found an escape hatch in the floor. You see here 5 javelins. o - 5 javelins An endoplasm comes into view. Found a stone staircase leading up. The endoplasm quivers. The endoplasm jiggles. The endoplasm hits you. Ouch! That really hurt! You are too injured to fight recklessly! You swap places. The endoplasm hits your solar ember but does no damage. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The endoplasm hits your solar ember but does no damage. The endoplasm misses your solar ember. The endoplasm hits your solar ember but does no damage. The endoplasm barely misses your solar ember. The endoplasm hits your solar ember but does no damage. The endoplasm hits your solar ember but does no damage. You swap places. The endoplasm barely misses you. Okay, then. You hit the endoplasm. The endoplasm's fire resistance is stripped away! The endoplasm is moderately wounded. Your solar ember glows brighter. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ######.......# ##........###.# ## ...........# .. ###.####.#.# #.#. #.# ##.#.# #....##.###....# #......5.......# #...##*###...## # #B# ##...... #J# #.###..# #.# #.# .. #.# #.# . .<# #.. #### .# You could see an endoplasm (combustible, ally target), a friendly solar ember (minion, charged) and a friendly cerulean imp (summoned). Vanquished Creatures A giant cockroach (D:1) A ball python (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 5 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | naeronambool the Deep Elf Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 659 | D:1 | Reached XP level 2. HP: 10/15 MP: 8/8 662 | D:1 | Learned a level 2 spell: Call Imp 977 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_cross D:2: layout_loops_ring, serial_shops, nicolae_shop's_first_dollar, basic_altar, minmay_lizard_pond Action || total ---------------------------++------- Melee: Dagger || 29 Unarmed || 3 Cast: Summon Small Mamm || 8 Call Imp || 2 Stab: Sleeping || 4 Armour: Robe || 14 Skin || 1 Dodge: Dodged || 15 Form: Scarab || 1