Dungeon Crawl Stone Soup version 0.34-a0-850-gd341bd4f2c (webtiles) character file. Game seed: 2231174187840166607 5 nadure the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Sept 26, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (57 turns). nadure the Vexing (Poltergeist Enchanter) Turns: 57, Time: 00:00:36 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 80% Magic: 3/3 EV: 11 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, invisible A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Skills: + Level 1.2 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.1 Spellcasting + Level 4.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 9% 3 Tukima's Dance Hex 17% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Gloom Hex/Necr 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You hit the jackal. You kill the jackal! An endoplasm and a rat come into view. The rat twitches its whiskers. The rat moves out of view. Things that are here: a +0 dagger; a goblin corpse; a jackal corpse You start resting. A rat is nearby! A rat is nearby! Unknown command. The rat bites you. You barely miss the rat. The rat closely misses you. You completely miss the rat. The rat closely misses you. The endoplasm quivers. You hit the rat but do no damage. The rat bites you. You hit the rat. You kill the rat! The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm attacks as it pursues you! The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. You hit the endoplasm. The endoplasm is lightly wounded. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You fade into invisibility! The endoplasm freezes you. You resist. You die... ########## #........# #........# #.<......# #........# #........# #####'#### ...# ######.##### .>.# #....J@....# ...## #.ß..≈≈≈≈..# ....# #..........# ....# ##########r# ....## #.##.....# #..)...# ####J### .# r# You could see an endoplasm and a rat (wandering, unable to see you). Vanquished Creatures 3 jackals (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nadure the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 57 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, amcnicky_mini_rare_corridor_liquid Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 22 Drink: Invisibility || 2 Stab: Invisible || 2 Armour: None || 10 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 2 | 15 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 2 | 15 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts