Dungeon Crawl Stone Soup version 0.35-a0-147-gfc8efd9172 (webtiles) character file. mungil the Conjurer (Demigod Conjurer) Turns: 4549, Time: 00:10:05 Health: 47/48 AC: 7 Str: 8 XL: 6 Next: 35% Magic: 6/13 EV: 11 Int: 28 God: Gold: 198 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (100%) f - +1 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of protection HPRegen 0.28/turn c - +4 ring of slaying MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 5 of the Dungeon. You have visited 1 branch of the dungeon, and seen 5 of its levels. You have collected 198 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +0 spear f - a +1 short sword of speed (weapon) Missiles h - 3 boomerangs Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery c - a +4 ring of slaying (worn) e - a +4 ring of protection (worn) Wands d - a wand of digging (8) Scrolls c - a scroll labelled ODIATU DYOMOA e - a scroll labelled QYRPHI NUMIRI b - 4 scrolls of blinking k - a scroll labelled ZOUWAIR KIMEEG d - 3 scrolls labelled IKETTYALUI l - 2 scrolls labelled HUN JOBLEI m - a scroll labelled BEONUOCOMP n - 2 scrolls labelled ZULOJIRANA o - 3 scrolls labelled APLOTU XACOM h - a scroll labelled LYCLUS ZOCSA Potions g - a potion of magic c - a potion of curing f - 2 fuming cyan potions j - a lumpy brown potion Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting * Level 5.6 Conjurations + Level 2.0 Alchemy You have 8 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 52% 2d8 2% 2 Hailstorm Conj/Ice 20% 3d7 8% 3 Scorch Fire 8% 2d5 12% 2 Fulminant Prism Conj/Alch 13% 3d8 17% 4 Fugue of the Fallen Necr 4% N/A 24% 3 Iskenderun's Battlesphe Conj/Frge 20% 2d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The searing ray hits the scorpion! The scorpion is severely wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The searing ray misses the scorpion. You finish channelling your searing ray. The scorpion stings you. You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) Your Alchemy skill increases to level 2! Unknown command. Okay, then. You stop channelling your searing ray. Okay, then. ##### #...# ###...### #####.......# #...........# #@###.......# #.# ###...### #.# #...# ........# ##.## ....##### #.# .. #.# #.# #.# #># There are no monsters in sight! Vanquished Creatures A phantom (D:4) A scorpion (D:5) 2 hounds A clockroach (D:4) An orc wizard (D:4) 3 gnolls (D:4) 6 adders A river rat (D:4) A shadow imp (D:4) 2 ribbon worms (D:4) 2 dart slugs 12 orcs 7 hobgoblins 6 quokkas 6 ball pythons 5 bats 7 endoplasms 4 frilled lizards 4 goblins 6 kobolds 8 rats 86 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mungil the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 275 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/7 764 | D:1 | Reached skill level 4 in Conjurations 916 | D:2 | Reached XP level 3. HP: 6/27 MP: 2/8 977 | D:2 | Learned a level 2 spell: Searing Ray 1008 | D:2 | Reached skill level 1 in Fighting 1867 | D:3 | Reached XP level 4. HP: 34/35 MP: 4/10 3098 | D:4 | Reached XP level 5. HP: 41/41 MP: 6/11 3259 | D:4 | Reached skill level 5 in Conjurations 3259 | D:4 | Reached skill level 1 in Alchemy 3538 | D:4 | Reached XP level 6. HP: 48/48 MP: 9/13 4409 | D:5 | Entered Level 5 of the Dungeon Illustrated notes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 4 5 | 5.6 Spellcasting | 2 3 | 3.2 Fighting | 1 2 | 2.0 Alchemy | 1 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 31 | 49 || 80 Melee: Spear | 16 | || 16 Trident | 10 | || 10 Short sword | 5 | 49 || 54 Cast: Magic Dart | 66 | 32 || 98 Searing Ray | 7 | 23 || 30 Drink: Curing | 1 | || 1 Read: Blinking | | 1 || 1 Stab: Sleeping | 1 | || 1 Distracted | | 1 || 1 Armour: Robe | 16 | 50 || 66 Dodge: Dodged | 27 | 30 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4545 | 4218 | 327 | 567 | 2783 | 5 | 909.0 | Dungeon | 4545 | 4218 | 327 | 567 | 2783 | 5 | 909.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1586 daAuts D:3: 1309 daAuts D:1: 914 daAuts D:2: 596 daAuts D:5: 139 daAuts DLua errors: