Dungeon Crawl Stone Soup version 0.35-a0-175-g117663b8c5 (webtiles) character file. Game seed: 9566044897975430966 572 mungchungdo the Conjurer (level 7, 0/50 HPs) Began as a Grey Draconian Conjurer on Mar 6, 2026. Shot with an arrow by a centaur (8 damage) ... on level 6 of the Dungeon. The game lasted 00:05:00 (4060 turns). mungchungdo the Conjurer (Grey Draconian Conjurer) Turns: 4060, Time: 00:05:01 Health: 0/50 AC: 6 Str: 9 XL: 7 Next: 12% Magic: 0/15 EV: 11 Int: 20 God: Gold: 110 SH: 0 Dex: 10 Spells: 10/17 levels left rFire . . . (100%) a - +1 dagger (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ (no ring) HPRegen 0.28/turn MPRegen 0.14/turn %: wizardry (x1) @: no status effects A: mud breath, mud-swimmer, AC +6, amphibious, unfitting armour, cold-blooded, armoured tail 1 a: Mud Breath (5%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +1 dagger of speed (weapon) Jewellery b - a ring of wizardry (worn) Wands b - a wand of acid (1) Scrolls w - 3 scrolls of enchant weapon t - a scroll of teleportation Potions n - a potion of moonshine {unknown} c - 2 potions of curing A - 2 potions of attraction d - a potion of lignification {unknown} j - 3 potions of might {unknown} k - a potion of brilliance {unknown} f - a potion of enlightenment {unknown} l - a potion of mutation {unknown} o - a potion of haste {unknown} Skills: - Level 1.9 Dodging - Level 2.0 Stealth + Level 5.6 Spellcasting + Level 5.8 Conjurations - Level 2.0 Forgecraft You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Iskenderun's Battles Conj/Frge 21% 2d9 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 1% 1 Launch Clockwork Bee Frge 13% N/A 6% 3 Fulminant Prism Conj/Alch 8% 3d7 13% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 13% 4 Forge Lightning Spire Air/Frge 9% 3d4 28% 4 Arcjolt Conj/Air 8% 1d18 34% 5 Infestation Necr 2% N/A 100% 8 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 25932 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can breathe torrents of mud. You are unimpeded by mud. Your dull grey scales are hard. (AC +6) You are amphibious. You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (100% to hit) The magic dart hits the iguana. The iguana is moderately wounded. The centaur shouts! The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is severely wounded. The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The iguana bites you but does no damage. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the centaur. The centaur is moderately wounded. The iguana bites you but does no damage. The searing ray hits the iguana. You kill the iguana! The searing ray misses the centaur. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is heavily wounded. You finish channelling your searing ray. You hear the slow hiss of an avalanche of sand nearby. You hear the slow rusting of a very distant drain. The centaur shoots an arrow. The arrow hits you! You die... ...c... ..##.# .......##### #.....# ..#. ...........# #.....+ .#$# .......$.#c# #.....# .#$#. .........#.## #.....# ..#.. .........#c.# ##.....#....# ........l##.### ##......#ß..# .........##...###........####+# ..............c.@>#............ .........##########....#.#..... .........# #....#.# ... ... ........#.# . .. ###.....#.# # #.#####.# #. .# #. .# You could see a centaur. Vanquished Creatures Sigmund (D:4) A scorpion (D:4) 2 rock fish (D:6) A bombardier beetle (D:4) An orc priest (D:3) A drude (D:6) An iguana (D:6) A sleepcap (D:3) 5 adders 9 orcs (D:3) 8 endoplasms 5 hobgoblins 3 jackals 2 quokkas (D:2) 4 ball pythons 5 bats 7 frilled lizards 5 goblins 5 kobolds 8 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mungchungdo the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 304 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 323 | D:1 | Learned a level 2 spell: Searing Ray 1211 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 1555 | D:2 | Found a faded altar of an unknown god. 2696 | D:3 | Reached XP level 4. HP: 15/33 MP: 6/10 2969 | D:3 | Learned a level 4 spell: Iskenderun's Battlesphere 3456 | D:3 | Reached skill level 1 in Forgecraft 3456 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/11 3793 | D:4 | Encountered Sigmund 3796 | D:4 | Killed Sigmund 3797 | D:4 | Reached skill level 5 in Conjurations 3797 | D:4 | Reached XP level 6. HP: 41/45 MP: 5/13 3801 | D:4 | Reached skill level 5 in Spellcasting 4009 | D:4 | You fall into a shaft and drop 2 floors! 4017 | D:6 | Your scales start taking on a dull grey colour. 4017 | D:6 | Reached XP level 7. HP: 47/50 MP: 4/15 4060 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden D:3: layout_basic, chequers_serial_rivers_large_a, minmay_puff D:4: layout_basic, mainiacjoe_overflow_24_doors, hex_tiny, kennysheep_pointless_box, minivault_1, uniq_eustachio, uniq_pikel, uniq_sigmund D:6: layout_basic, gup_ossuary_entry_pyramid, cheibrodos_sewer_entry_bend, minivault_1, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Spellcasting | 3 4 5 | 5.6 Forgecraft | 1 2 | 2.0 Conjurations | 5 | 5.8 Dodging | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 31 | 9 | || 40 Melee: Unarmed | 10 | | || 10 Dagger | 21 | 9 | || 30 Tailslap | 6 | | || 6 Cast: Magic Dart | 17 | 20 | 5 || 42 Searing Ray | 31 | 12 | 1 || 44 Iskenderun's Batt | | 3 | || 3 Drink: Magic | 1 | | || 1 Read: Identify | | 2 | || 2 Teleportation | | 1 | || 1 Fear | | 1 | || 1 Enchant weapon | | 1 | || 1 Stab: Sleeping | 2 | | || 2 Armour: None | 23 | 21 | 8 || 52 Dodge: Dodged | 27 | 13 | 2 || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4067 | 4029 | 38 | 224 | 3071 | 5 | 813.4 | Dungeon | 4067 | 4029 | 38 | 224 | 3071 | 5 | 813.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1636 daAuts D:2: 1333 daAuts D:1: 915 daAuts D:4: 130 daAuts D:6: 51 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+